[00:00:09] Some things on Matt's mind in particular, it probably wasn't a big jump for him because certain things are on his mind, but you never know
[00:00:17] Oh my god, it's been a week and it's only Tuesday
[00:00:22] Only Tuesday
[00:00:24] Welcome to Crashing Game Night, my name is Matt DiOrio, your host as always
[00:00:29] We're joined by the Beanieed One who is partially paying attention to what is going on in the city that never sleeps
[00:00:39] As his Dodgers are attempting to go for a sweep
[00:00:43] Yeah, they're playing in New York right now?
[00:00:45] Yeah, Yankee Stadium
[00:00:47] Where Freddie Freeman has homered for the fourth time in this World Series
[00:00:53] Every game, you know, goes back six consecutive games that he's played in with a home run
[00:00:58] And as our maitre d'os service has pointed out, that is the longest active streak in baseball history
[00:01:04] That's right, go Dodgers
[00:01:06] Imagine the bonus he's gonna get for that
[00:01:07] It's gonna be amazing, that's right
[00:01:10] I've been watching the highlights, kind of keeping up with the game today
[00:01:15] I've been kind of distracted, but welcome guys
[00:01:18] Thank you guys for joining and hanging
[00:01:20] Yeah, what's up? What's going on?
[00:01:23] And we got the baby face one
[00:01:25] There he is
[00:01:26] The Eowalski
[00:01:27] What's up y'all?
[00:01:28] My hair's a little untimely
[00:01:30] I was like thinking about that
[00:01:32] I mean, come on
[00:01:33] I think this would be the week I need to put the beanie on
[00:01:36] Yeah, yeah, yeah, maybe you want the, yeah
[00:01:38] I mean, we did it for you last week
[00:01:40] Yes, we did
[00:01:41] Oh, thank you guys
[00:01:42] That's
[00:01:45] And then we are joined by our
[00:01:46] Major Dia Services
[00:01:48] The Man with the Couch
[00:01:49] The Man
[00:01:49] The Myth
[00:01:50] The Legend
[00:01:51] The Lion's Man
[00:01:52] Jason Valerio
[00:01:52] How's it going guys?
[00:01:54] How's it going?
[00:01:55] Feeling a little under the weather, but it's okay
[00:01:58] It's been hot cold, hot cold lately
[00:02:01] But
[00:02:02] Still here for you guys
[00:02:05] Ooh, live update
[00:02:06] It is now 5-3
[00:02:07] He's the USPS of
[00:02:09] Crashing Game Night
[00:02:12] Right
[00:02:16] Anyways, so
[00:02:17] Top of fifth
[00:02:20] Ladies and gentlemen
[00:02:20] I will forewarn you
[00:02:22] If
[00:02:22] While we're recording
[00:02:23] The Dodgers somehow
[00:02:24] Come back on this one
[00:02:26] Oh my God
[00:02:27] Jerry may scream
[00:02:29] Oh my God, yeah
[00:02:30] The little girl
[00:02:30] Do it, do it, do it
[00:02:31] Scream, do it, do it
[00:02:34] No muting
[00:02:34] We need to test that
[00:02:35] Make sure that like
[00:02:36] You set your microphone just right
[00:02:39] Guys need some, do some testing here
[00:02:43] Yep
[00:02:43] So
[00:02:45] Anyways, how is
[00:02:47] How is everybody doing?
[00:02:50] I'm just happy to have
[00:02:51] Power
[00:02:53] I had a
[00:02:54] 17-hour power outage on Friday
[00:02:59] What?
[00:03:00] Yeah
[00:03:00] That was the longest we've ever had a power outage
[00:03:03] How the heck were you out of power for 17 hours?
[00:03:06] I don't freaking know
[00:03:07] It started at
[00:03:08] Like
[00:03:08] 8 in the morning
[00:03:10] And then like
[00:03:11] It came back for like
[00:03:13] Maybe
[00:03:13] 20 minutes and then it was gone again
[00:03:16] And
[00:03:17] We, so we were just like
[00:03:18] Okay, there's not
[00:03:20] No internet, no nothing
[00:03:21] Oh, thank God we have data on our phones
[00:03:23] It's like, okay
[00:03:24] Well, let's just go out and do something
[00:03:27] And
[00:03:29] Freaking
[00:03:29] Excel Energy didn't send anybody out
[00:03:31] To our area
[00:03:32] Until like
[00:03:34] 5pm
[00:03:34] And they had to excavate
[00:03:36] In order to get down into the big ass
[00:03:39] What?
[00:03:40] Big ass wires and everything
[00:03:42] And yeah, they
[00:03:43] They at first said
[00:03:44] Starting at like
[00:03:47] 1pm
[00:03:47] They weren't expecting restore until
[00:03:49] 11pm
[00:03:50] Then 11pm came around
[00:03:52] And then they said 1.30
[00:03:53] At least they were accurate that
[00:03:55] We got power back at 1.30 in the morning
[00:03:56] Good lord
[00:03:58] Holy shit
[00:03:59] Holy crap
[00:04:00] It was a lot of fun waking up with
[00:04:02] All my lights turning on in my room
[00:04:06] Oh, okay
[00:04:06] How's your PS5?
[00:04:08] Did it scream at you?
[00:04:09] Did it yell at you that
[00:04:10] You know, you shut it down without
[00:04:12] Properly turning it off?
[00:04:13] Well, that would involve me having turned it on since
[00:04:16] It did that, so we'll find out later tonight
[00:04:19] Oh my gosh
[00:04:21] So
[00:04:23] Anyways
[00:04:23] Very cool
[00:04:25] Well, it's good to have
[00:04:26] Jerry back
[00:04:28] Oh, thank you
[00:04:28] He is attending to some family business
[00:04:31] Last week
[00:04:31] Yeah
[00:04:32] We missed you
[00:04:33] Oh, thank you
[00:04:34] But
[00:04:35] Family first
[00:04:36] Yeah
[00:04:37] So
[00:04:39] Anyways
[00:04:40] So we got
[00:04:41] We got a little bit to talk about
[00:04:44] And
[00:04:45] So I'm gonna
[00:04:46] I'm gonna preface this folks
[00:04:48] That
[00:04:49] If you've listened to us long enough
[00:04:52] You know we are
[00:04:54] Predominantly PlayStation and Nintendo
[00:04:56] And that we are
[00:04:57] Big PlayStation fans
[00:04:59] Exhibit A
[00:05:03] However
[00:05:03] This
[00:05:05] This starting segment
[00:05:07] I am going to rail
[00:05:10] PlayStation
[00:05:12] Oh
[00:05:12] So we all know
[00:05:15] A couple years ago
[00:05:16] That PlayStation bought
[00:05:18] Firewalk Studios
[00:05:21] Firewalk
[00:05:22] Oh
[00:05:22] Is the studio that was behind Concord
[00:05:25] Which
[00:05:26] It was their first game that they were being given
[00:05:28] After being acquired by
[00:05:31] By PlayStation
[00:05:32] It had a $400 million budget
[00:05:33] And we know it kind of basically
[00:05:37] Went bye bye
[00:05:39] Okay
[00:05:40] Um
[00:05:42] I am going to read a press release
[00:05:46] That's
[00:05:47] That was
[00:05:47] I saw this as well
[00:05:48] You can go out to
[00:05:49] Sonyinteractive.com
[00:05:50] And you can go read the press release
[00:05:52] You can go out to
[00:05:53] See PlayStation
[00:05:55] On Twitter
[00:05:55] And what
[00:05:56] Yes Twitter
[00:05:57] I'm not gonna call it Stupid X
[00:05:59] Anyways
[00:06:00] And you can go see it there
[00:06:01] But
[00:06:04] They
[00:06:06] I'll just go ahead and read it
[00:06:07] And then we can sit there
[00:06:09] And I will
[00:06:10] Go rail on them
[00:06:11] Anyways
[00:06:12] Um
[00:06:13] And this is an email
[00:06:14] An internal email
[00:06:15] That is from
[00:06:16] Herman Hulse
[00:06:17] CEO
[00:06:18] Studio business group
[00:06:19] So as we all know
[00:06:20] He's over first party studios
[00:06:21] Okay
[00:06:22] It says
[00:06:23] Dear team
[00:06:24] Today I want to share some important updates
[00:06:26] From Sony Interactive Entertainment's
[00:06:27] Studio business group
[00:06:28] We consistently evaluate our games portfolio
[00:06:31] And status of our projects
[00:06:32] To ensure we are meeting near and long term
[00:06:34] Business priorities
[00:06:35] As part of our ongoing efforts to strengthen
[00:06:37] SIE studio business
[00:06:39] We have had to make a difficult decision
[00:06:41] Related to two of our studios
[00:06:43] Neo Koi
[00:06:44] And Firewalk Studios
[00:06:45] So real quick
[00:06:47] Before I read the rest of this
[00:06:48] Neon Koi
[00:06:49] I didn't even know
[00:06:50] Was a studio within PlayStation Studios
[00:06:52] It's the first time I've been even hearing about them
[00:06:54] Um
[00:06:55] Yeah I didn't
[00:06:56] I didn't know
[00:06:57] And what not
[00:06:57] So
[00:06:58] Um
[00:07:01] We'll get there
[00:07:02] Dude they have nothing
[00:07:03] Like I went to their Instagram
[00:07:04] I went to their Twitter account
[00:07:06] There's like one or two posts
[00:07:07] That's it
[00:07:08] There's like
[00:07:08] It's devoid of anything
[00:07:09] You go to their website
[00:07:11] It's devoid of anything that they've worked on
[00:07:13] Or whatever
[00:07:14] Um
[00:07:15] Anyways
[00:07:15] So he goes on to say
[00:07:16] Expanding beyond PlayStation devices
[00:07:18] And crafting engaging online experiences
[00:07:19] Alongside our single player games
[00:07:22] Are key focal areas for us
[00:07:24] As we evolve our revenue streams
[00:07:26] We need to be strategic though
[00:07:28] In bringing our games to new platforms
[00:07:30] And recognize when our games fall short
[00:07:31] Of meeting player expectations
[00:07:34] While mobile remains a priority growth area
[00:07:36] For the studio business
[00:07:37] We are in the very early stages of our mobile efforts
[00:07:39] To achieve success in this area
[00:07:42] We need to concentrate on titles that are in line
[00:07:44] With PlayStation Studios pedigree
[00:07:45] And have the potential to reach more players globally
[00:07:47] With this refocus approach
[00:07:49] Neon Koi will close
[00:07:51] And it's mobile action game will not move forward
[00:07:53] I want to express my gratitude to everyone at Neon Koi
[00:07:56] For their hard work and endless passion to innovate
[00:07:59] Nobody knows what mobile game they were even working on
[00:08:02] So
[00:08:02] Um
[00:08:03] Regarding Firewalk
[00:08:04] Bummer
[00:08:04] As announced
[00:08:05] Um
[00:08:06] In early September
[00:08:09] Uh
[00:08:09] Certain aspects of Concord were exceptional
[00:08:11] But others did not land with enough players
[00:08:13] And as a result
[00:08:13] We took the game offline
[00:08:15] We have spent considerable time
[00:08:16] Uh
[00:08:17] These past few months exploring all our options
[00:08:19] After much thought
[00:08:21] We have determined the best path forward
[00:08:23] Is to permanently sunset the game
[00:08:25] And close the studio
[00:08:28] Uh
[00:08:29] I want to thank all of Firewalk
[00:08:31] For their craftsmanship
[00:08:34] Creative spirit and dedication
[00:08:35] The PvP first person shooter genre
[00:08:37] Is a competitive space that continuously
[00:08:39] That's continuously evolving
[00:08:40] And effortlessly
[00:08:41] Unfortunately
[00:08:42] We did not hit our targets with this title
[00:08:44] We will take the lessons learned from Concord
[00:08:46] And continue to advance our live service capabilities
[00:08:49] To deliver future growth in this area
[00:08:51] I know none of this is an easy
[00:08:53] Or is easy news to hear
[00:08:55] Particularly with colleagues and friends departing SIE
[00:08:58] Both decisions were given serious thought
[00:09:00] And ultimately we feel they are
[00:09:02] The right ones to strengthen the organization
[00:09:04] Neon Koi and Firewalk
[00:09:05] We are home to many talented individuals
[00:09:07] And we will work to find
[00:09:08] Placement for some of those
[00:09:10] Impacted within our global community
[00:09:11] Of studios where possible
[00:09:13] I am a big believer in the benefits
[00:09:15] Of embracing creative experimentation
[00:09:17] And developing new IP
[00:09:18] However, growing through
[00:09:20] Sustainable financials
[00:09:22] Especially in a challenged
[00:09:23] Economic environment
[00:09:24] Is critical
[00:09:25] While today is a difficult day
[00:09:27] There is much to look forward to
[00:09:29] In the months ahead
[00:09:30] For the studio business group
[00:09:32] And our teams
[00:09:33] Are remain confident
[00:09:34] That we are building
[00:09:34] Resilient and capable organization
[00:09:36] Driven by creating
[00:09:38] Unforgettable
[00:09:38] Entertainment experiences
[00:09:40] For our players
[00:09:40] Thank you for our
[00:09:42] Your continued support
[00:09:44] Real quick before we go on
[00:09:47] Firewalk
[00:09:49] Studios put out
[00:09:51] Their own statement
[00:09:52] As well regarding this
[00:09:55] You can go on to Firewalk Studios
[00:09:58] Twitter account
[00:09:59] And see it there
[00:10:01] It says
[00:10:02] Firewalk is signing off
[00:10:03] One last time
[00:10:04] Firewalk is
[00:10:06] Firewalk began with the idea
[00:10:07] Of bringing the joy of multiplayer
[00:10:09] To a larger audience
[00:10:10] Along the way
[00:10:11] We assembled an incredible team
[00:10:13] Who were able to
[00:10:14] Navigate growing a new startup
[00:10:16] Into a team
[00:10:17] During a global pandemic
[00:10:19] Firewalk was founded in 2018
[00:10:20] And was very small
[00:10:22] For its first couple years
[00:10:23] Only entering full production
[00:10:24] In 2022
[00:10:26] Now this is the year
[00:10:27] That's the year before
[00:10:29] PlayStation actually acquired them
[00:10:30] In late 23
[00:10:34] You want to say
[00:10:35] Build a new customized
[00:10:36] Next generation FPS engine
[00:10:37] In Unreal 4 and 5
[00:10:40] Delivering the top tier
[00:10:41] Gameplay feel
[00:10:41] Beautiful worlds
[00:10:42] And a performant
[00:10:44] 60 frames per second
[00:10:45] Technical experience
[00:10:46] On a stable and scalable
[00:10:48] Back end on PS5 and PC
[00:10:50] To hundreds of thousands
[00:10:51] Of players in our beta
[00:10:53] Manage an acquisition
[00:10:54] And integration
[00:10:54] While writing technical
[00:10:55] And preliminary tests
[00:10:57] And ultimately ship
[00:10:58] And deliver a great
[00:10:59] First person experience
[00:11:01] To players
[00:11:02] Even if it landed
[00:11:02] Much more narrowly
[00:11:03] Than hoped against
[00:11:04] A heavily consolidated market
[00:11:06] We took some risks
[00:11:08] Along the way
[00:11:09] Marrying aspects of
[00:11:10] Card battlers
[00:11:10] And fighting games
[00:11:11] With first person shooters
[00:11:12] And although some of these
[00:11:14] And other aspects
[00:11:14] Of the IP
[00:11:15] Didn't land as we hoped
[00:11:16] The idea of putting new things
[00:11:17] Into the world
[00:11:18] Is critical
[00:11:19] To push
[00:11:20] The medium forward
[00:11:22] The talent at Firewalk
[00:11:24] And the level of
[00:11:25] Individual craft
[00:11:26] Is truly world class
[00:11:27] And teams within
[00:11:28] Sony Interactive Entertainment
[00:11:30] And across the industry
[00:11:31] Will be fortunate to work with them
[00:11:32] Please reach out to the recruiting
[00:11:33] At PlayStation
[00:11:34] And thank you for all
[00:11:35] The very many teams
[00:11:36] Partners and fans
[00:11:37] Who support us along the way
[00:11:38] See you in the Temptus
[00:11:39] Firewalk Studios
[00:11:41] And with that
[00:11:42] They signed off
[00:11:45] Damn
[00:11:48] Alright
[00:11:50] We've talked about this
[00:11:53] This is what happens
[00:11:55] When one
[00:11:55] You think that
[00:11:56] COVID money
[00:11:57] Is going to be
[00:11:58] Permanent money
[00:12:00] We're seeing it across
[00:12:01] The industry
[00:12:02] All these studios are closing
[00:12:03] The only company
[00:12:05] And I brought this up
[00:12:06] Because Tony Polanco
[00:12:07] A buddy of ours
[00:12:08] Who will actually be
[00:12:09] Here for our 300th episode
[00:12:11] In
[00:12:13] Two weeks
[00:12:13] Yeah, two weeks
[00:12:14] Oh nice
[00:12:15] This is 298 tonight
[00:12:17] Can't believe we're already at that
[00:12:18] But anyways
[00:12:19] He tweeted out about this
[00:12:20] And I was like
[00:12:21] Dude, it's like
[00:12:22] Nintendo is the only one
[00:12:24] That is not closing studios
[00:12:25] And laying people off
[00:12:27] Right now
[00:12:27] That is because
[00:12:28] They decided
[00:12:30] That hey
[00:12:30] COVID was going to be
[00:12:32] A temporary bump
[00:12:33] And we should not
[00:12:35] Overscale
[00:12:36] To meet the new demand
[00:12:37] Because they felt
[00:12:38] It was going to be
[00:12:39] Basically fleeting
[00:12:40] And here we are
[00:12:41] Four years later
[00:12:42] And it's now
[00:12:43] Crushing the industry
[00:12:44] Because they upscaled so much
[00:12:49] Secondly is
[00:12:49] PlayStation
[00:12:50] You gave a new
[00:12:52] Brand new studio
[00:12:53] That yes
[00:12:54] Had a little bit of
[00:12:54] Activision and Destiny
[00:12:56] You know
[00:12:56] People involved
[00:12:57] 400 million dollars
[00:12:59] To build a brand new
[00:13:02] FPS game
[00:13:04] In a realm that is dominated
[00:13:06] By Call of Duty
[00:13:09] And Apex Legends
[00:13:11] I mean like
[00:13:11] Well the big ones
[00:13:14] Call of Duty, Fortnite, Variant
[00:13:16] Well I'm just looking at
[00:13:17] The first person shooters
[00:13:18] Counter-Strike still
[00:13:19] When you look at
[00:13:20] Consoles specifically
[00:13:21] Right?
[00:13:22] It is
[00:13:23] You could even go as far as
[00:13:24] Destiny
[00:13:25] From a first person
[00:13:26] Shooter
[00:13:27] Multiplayer
[00:13:28] Like type game
[00:13:30] It was a tough
[00:13:32] It was a tough genre
[00:13:32] Tough genre of game
[00:13:35] To break into
[00:13:36] I don't even know if it's based off a genre
[00:13:38] So I'm reading this Forbes article
[00:13:40] On this
[00:13:41] On their numbers
[00:13:42] At launch
[00:13:44] So I'll read it verbatim
[00:13:46] Is it about COD?
[00:13:47] Based on numbers
[00:13:48] No on Concord
[00:13:49] Is that the Jason Schreier article?
[00:13:53] Paul Tassi
[00:13:54] Senior contributor
[00:13:55] Oh Paul Tassi
[00:13:55] Yeah
[00:13:55] On Forbes
[00:13:56] Paul Tassi
[00:13:58] For those that don't know that name
[00:13:59] He usually does a lot of coverage
[00:14:01] For Forbes for Destiny
[00:14:04] So I will read off this excerpt
[00:14:06] Just in comparison to
[00:14:08] Launch numbers
[00:14:11] Compared to other
[00:14:13] Let's say just shit shows
[00:14:14] To quote
[00:14:16] Again, I have never seen this before
[00:14:19] Not to this extent
[00:14:20] The $200 million losing disaster
[00:14:24] Suicide Squad
[00:14:25] Kill the Justice League
[00:14:26] Launched with
[00:14:27] 13,000
[00:14:29] Concurrent players
[00:14:30] More at the time
[00:14:31] But 20 times more
[00:14:34] Than what we're seeing
[00:14:35] For Concord here
[00:14:37] Plus it was number one
[00:14:38] On PlayStation's
[00:14:39] Most played list
[00:14:40] For a time
[00:14:40] Redfall
[00:14:42] Launched with
[00:14:43] 6,000 players
[00:14:44] When it came to Steam
[00:14:46] Ubisoft
[00:14:47] Skull and Bones concurrently
[00:14:48] Has more players right now
[00:14:50] Last year's disastrous
[00:14:52] Golem game
[00:14:53] Launched with more players
[00:14:54] I cannot come up with
[00:14:56] Anything here
[00:14:57] That's even remotely close
[00:14:58] Comparison to point
[00:15:00] So it's a
[00:15:02] Reality
[00:15:02] For within the first
[00:15:05] 16 hours
[00:15:06] They had a maximum peak
[00:15:10] Of 697
[00:15:12] Concurrent players
[00:15:14] Wow
[00:15:14] With it dropping from that
[00:15:17] To 180 concurrent players
[00:15:20] Within 6 hours
[00:15:23] Damn
[00:15:26] So
[00:15:27] That's gotta hurt
[00:15:28] It's not only
[00:15:28] Did it not break into
[00:15:31] A PvP
[00:15:32] It just wasn't successful
[00:15:33] Yeah, it just wasn't successful
[00:15:35] At all
[00:15:37] Like
[00:15:37] For you to just stop playing
[00:15:39] That quick
[00:15:40] Is pretty unheard of
[00:15:42] I think
[00:15:42] Damn
[00:15:43] Damn
[00:15:46] That's insane
[00:15:47] I've never heard that before
[00:15:49] I didn't know
[00:15:50] I didn't know
[00:15:51] It was that low in numbers
[00:15:52] Yeah
[00:15:52] I mean
[00:15:53] It lost
[00:15:54] It lost to
[00:15:56] Suicide Squad
[00:15:56] Which was a
[00:15:57] 200 million dollar loser
[00:15:59] Matt just mentioned
[00:16:00] That this was a
[00:16:01] 400 million dollar loser
[00:16:03] Like
[00:16:04] Jesus
[00:16:05] Damn
[00:16:06] This is insane
[00:16:08] Yeah
[00:16:09] Um
[00:16:10] Yeah, so
[00:16:12] That's crazy
[00:16:14] Now granted
[00:16:15] Okay, so
[00:16:15] Let's look at this for
[00:16:17] For a couple things
[00:16:17] Right, is
[00:16:20] I feel bad for anybody
[00:16:22] That's losing their job right now
[00:16:23] Because
[00:16:24] Although
[00:16:25] Here in the states
[00:16:26] They say
[00:16:27] Oh yeah, the job
[00:16:28] The job market's great right now
[00:16:31] It's because nobody's
[00:16:32] Fucking getting jobs right now
[00:16:33] Like everybody's applying
[00:16:34] It's taking forever to get jobs
[00:16:35] So
[00:16:36] I feel for them
[00:16:37] Secondly
[00:16:39] PlayStation
[00:16:40] Looking at you
[00:16:42] This is exactly
[00:16:43] What you should have got
[00:16:44] Expected to happen
[00:16:46] When you put Jim Ryan in charge
[00:16:48] Over Sean Layton
[00:16:50] That was that power battle
[00:16:52] Sean wanted to stick to what made
[00:16:54] PlayStation great
[00:16:55] And invest in the single player experiences
[00:16:58] That have consistently made PlayStation
[00:17:01] As
[00:17:02] Jason and Jerry
[00:17:04] Always put it
[00:17:06] The non-FPS console
[00:17:08] Yes, pretty much
[00:17:10] Speaking of which
[00:17:11] Jason, I used that line this weekend
[00:17:13] The other day I was in a GameStop
[00:17:16] And a guy was asking about
[00:17:18] Xbox versus PlayStation
[00:17:19] And I
[00:17:20] I was like
[00:17:22] Do you play first person shooters?
[00:17:24] And he's like no, I go PlayStation
[00:17:26] Yep. Yes. Yes.
[00:17:28] That's how
[00:17:30] Anybody
[00:17:30] Two questions
[00:17:31] That was so great
[00:17:32] First question
[00:17:33] Do you play first person shooters?
[00:17:35] No
[00:17:35] Yes or no? Yes.
[00:17:36] Okay. PlayStation
[00:17:37] Yeah, it's that easy
[00:17:39] But second follow up question
[00:17:41] Do you have a family?
[00:17:43] Yeah, right?
[00:17:45] Oh, yes. I have a family
[00:17:47] I feel like that should be the first question
[00:17:49] No, I don't have a family
[00:17:49] I think that should be the first question
[00:17:52] If you have a family
[00:17:54] But here's the thing is
[00:17:55] You going into a shop like that
[00:17:57] No, like
[00:17:58] See, I took us off rails this time
[00:18:01] Yes, one in the way
[00:18:02] Anyway, but no
[00:18:05] Like so we all knew this right?
[00:18:06] When when that whole power struggle
[00:18:07] Be have happened between Jim Ryan and Sean Layden
[00:18:09] and Sean Layden
[00:18:10] and Sean Layden left PlayStation
[00:18:11] Is Jim Ryan wanted this whole games as a service
[00:18:15] Online multiplayer games and all that crap
[00:18:17] because they were still trying to
[00:18:19] Hedge up to Fortnite
[00:18:21] Let's be honest
[00:18:22] Like it was the Fortnite race
[00:18:25] And he was still all the way up to the end
[00:18:27] Still pushing for this stuff
[00:18:28] This game came into existence under his watch
[00:18:33] Herman
[00:18:35] In his defense was basically
[00:18:36] Let's pick up the pieces
[00:18:38] Yeah, I think I think you know where you're going with this
[00:18:42] At least I think I agree
[00:18:43] Because I feel like the selling point of this game
[00:18:45] Was probably going to be microtransactions
[00:18:48] And like this is going to be a
[00:18:50] A rough start, but it's going to be
[00:18:53] Bringing in the money type of deal
[00:18:55] Whereas like
[00:18:58] Whoever storyboarded this
[00:18:59] This just did not
[00:19:00] It just didn't work
[00:19:01] It just didn't work
[00:19:01] Yeah
[00:19:01] But at the same time
[00:19:05] A little surprise
[00:19:06] That 210 people were working on this
[00:19:12] And didn't
[00:19:13] Like no one's hand
[00:19:14] Or like
[00:19:16] Is this good?
[00:19:17] Like no one just kind of like
[00:19:19] Or if anything like
[00:19:20] At the same time I would almost applaud them
[00:19:23] If they were playing it smart
[00:19:24] It was like this is a stepping stone
[00:19:25] This ain't going to do shit
[00:19:26] But it's giving me experience for my resume
[00:19:28] I'm doing it
[00:19:29] I would totally do that
[00:19:31] Because I mean like
[00:19:32] Oh yeah
[00:19:32] We know how it is
[00:19:33] Like internships are worth crap
[00:19:35] And I'm going to get paid for something that fails
[00:19:37] But at least it's something that I know
[00:19:39] I can learn from
[00:19:40] So yeah
[00:19:41] I mean
[00:19:42] I applaud them for trying something new at least
[00:19:44] Like let's try some new mechanics
[00:19:46] Did they try something new?
[00:19:47] Well yeah, so the kind of the battle mechanics and whatnot
[00:19:50] This is supposed to be a
[00:19:52] Yeah, this was supposed to be like you said
[00:19:54] Their new cash cow
[00:19:55] But and the characters were
[00:19:57] You know, were kind of unique and original
[00:20:00] But like you said
[00:20:02] I mean when I first saw the trailer for Concord
[00:20:04] I thought like it was Star Wars Outlaws at first
[00:20:08] I was struggling
[00:20:09] I was just struggling to see like what was this about
[00:20:12] Like and like okay what are the
[00:20:14] I also didn't think it was a first person shooter
[00:20:15] I also didn't think it was an online only game either
[00:20:18] It was like Star Wars Outlaws
[00:20:19] Yeah, I didn't
[00:20:21] I didn't think it was going to be a first person
[00:20:23] At first too
[00:20:25] So, but yeah
[00:20:27] I don't think it was very fleshed out
[00:20:28] Or the story wasn't promoted well
[00:20:31] There's just there were too many
[00:20:33] Marketing dropped the fucking ball
[00:20:35] Yeah
[00:20:36] Let's just be honest
[00:20:37] Oh no, we don't we none of us have played it
[00:20:39] So maybe we maybe marketing did a great job
[00:20:41] On a shit show
[00:20:43] They couldn't make it any better
[00:20:44] Well, I mean think about it
[00:20:46] We just multiple like all three of us just said
[00:20:48] Our impressions were something completely fucking different
[00:20:51] True
[00:20:53] Yeah, that's why I didn't play it
[00:20:55] I was like no, I have no idea what the game is
[00:20:57] Even the marketing didn't know what the hell to say
[00:20:58] And this is where I'm going to really rag on Sony right now
[00:21:03] Right?
[00:21:04] Is that you have this
[00:21:07] You also have the fact is that you're only doing
[00:21:12] Remakes and remasters right now
[00:21:15] Um
[00:21:16] Case in point as much as I love it coming out on
[00:21:19] This week with the
[00:21:20] Horizon Zero Dawn remaster
[00:21:22] That's going to make it like
[00:21:24] Forbidden West at the PS5 level, right?
[00:21:27] Yeah
[00:21:28] There's nothing coming out really anymore
[00:21:31] More from PlayStation at least this year
[00:21:33] Other than Astro Bot that is not
[00:21:35] Essentially a remake or remaster
[00:21:37] Like
[00:21:39] Where the fuck are your games?
[00:21:41] Like
[00:21:42] At this point, the only one that's even putting out new games
[00:21:45] Right now is Nintendo
[00:21:46] Like actual new
[00:21:48] Legit games that aren't a remaster
[00:21:51] Or remake of a remaster of a remaster
[00:21:53] Which by the way, the same guy was at that was talking about
[00:21:56] You know, PlayStation stuff. He's got a PS4
[00:21:58] He was thinking about upgrading to PS5 or going series X, right?
[00:22:03] And he even made the joke about fucking last of us
[00:22:05] He's like, why do we even need a remake of a remaster of a remaster?
[00:22:10] Like
[00:22:12] Yeah, make it make sense
[00:22:15] And that's something
[00:22:16] And I gotta give kudos to Jason
[00:22:18] Because Jason's been saying that
[00:22:20] Every time we bring up Last of Us or something like that
[00:22:23] He's like, Jason has always said
[00:22:25] Why the fuck do we need it?
[00:22:26] Which we don't
[00:22:28] Unnecessary
[00:22:29] Just like I showed you guys before
[00:22:32] Until Dawn
[00:22:33] The Until Dawn remake or remaster or whatever
[00:22:36] Redo, whatever
[00:22:39] Remix
[00:22:40] Dude, if Concord
[00:22:41] Like honestly like
[00:22:43] Until Dawn
[00:22:44] Only sold like
[00:22:46] Barely like 500,000
[00:22:48] Like a hundred thousand copies
[00:22:49] Like it's so stupid
[00:22:51] I only have it because of PlayStation Plus
[00:22:53] But it was free
[00:22:54] Yeah, but I mean it's still
[00:22:57] Like what are you guys even trying to do anymore?
[00:23:00] Like if I want to play these games
[00:23:02] Like they're not that bad on like PlayStation 3, PlayStation 4 still
[00:23:06] They really aren't that bad
[00:23:08] No
[00:23:08] I was really surprised
[00:23:10] Okay, so
[00:23:10] I'm taking it from a little different
[00:23:12] Until Dawn really quick
[00:23:14] No, no really quick
[00:23:15] 4.3 million, 4.03 million copies of Until Dawn were sold
[00:23:19] Ew, yeah that's not very good
[00:23:21] That was just, that was .35 million behind Death Stranding
[00:23:26] Drive Club sold more than Until Dawn
[00:23:29] How's the quarry?
[00:23:31] Out of curiosity
[00:23:32] Since you bring it up
[00:23:33] I don't know
[00:23:36] It's the same
[00:23:40] I think it's the same studios until dawn
[00:23:43] Supermassive
[00:23:43] They made a bunch of them
[00:23:44] Yeah
[00:23:45] I got to pick up all their games
[00:23:46] Okay, so I'm going to take it a little bit different direction
[00:23:49] So I, to a certain extent
[00:23:52] I don't blame Sony
[00:23:56] I'm not necessarily too mad
[00:23:58] Because in an essence
[00:24:01] They took a shot at a small studio
[00:24:06] They gave a small studio a shot
[00:24:08] And they, like, invested in them
[00:24:12] They made an investment
[00:24:13] And it failed
[00:24:14] Like, investments fail all the frickin' time
[00:24:18] However
[00:24:20] I think that they've lost
[00:24:22] Touch in
[00:24:25] What makes gaming good
[00:24:28] Because, like, granted
[00:24:29] I still haven't played this game or whatever
[00:24:31] But I mean, like
[00:24:31] If it is that unappealing
[00:24:34] The people on launch
[00:24:35] And to drop off that quickly
[00:24:38] Within playing of launch
[00:24:40] Like, the story had to have been awful
[00:24:42] From the get-go
[00:24:43] Unless their sales pitch was just immaculate
[00:24:47] And they just didn't deliver
[00:24:50] But, like, I applaud Sony for taking a chance
[00:24:53] On these guys
[00:24:54] And I feel bad that they failed at it
[00:24:56] And they're getting dropped
[00:24:57] But, I mean, like
[00:24:58] If you're not gonna perform
[00:25:00] It's gonna happen
[00:25:02] So, like, I do that
[00:25:03] But I feel like
[00:25:04] Sony should be learning from this
[00:25:07] That, like
[00:25:08] We need to be looking for some
[00:25:11] Better quality of game
[00:25:14] In
[00:25:14] For our investments
[00:25:16] Rather than just trying to get a money grab
[00:25:20] Agreed
[00:25:21] Yeah
[00:25:21] I mean, like
[00:25:23] Bring back what people want
[00:25:26] Rather than
[00:25:27] You know what
[00:25:28] Let me just
[00:25:28] Let me just
[00:25:31] What was the big seller
[00:25:32] In the last three years?
[00:25:33] Let's see
[00:25:33] What was the best seller
[00:25:34] In the last three years?
[00:25:35] Let's remake that
[00:25:37] Why?
[00:25:38] Unnecessary
[00:25:39] Like, if something that was like
[00:25:40] Yeah, but the hard thing is
[00:25:41] Is what do people want?
[00:25:42] I mean, we've had so many decades of games
[00:25:44] What new thing are you gonna do
[00:25:46] That isn't, like
[00:25:48] 53% taken from other games?
[00:25:50] Take, for example
[00:25:51] The latest Resident Evil remakes
[00:25:54] Those have been popping off
[00:25:57] Silent Hill 2
[00:26:00] Popping off
[00:26:01] But still, our sequels
[00:26:02] Those are remakes
[00:26:05] But they're all
[00:26:06] They're still getting remade
[00:26:07] But they need it
[00:26:09] Because of like, think of like
[00:26:11] PlayStation 1 graphics
[00:26:12] You know, like
[00:26:13] Lara Croft, she
[00:26:14] She would've done better
[00:26:16] If she didn't get rushed
[00:26:18] On the PlayStation 4
[00:26:20] So are you now saying
[00:26:21] This is what people want?
[00:26:22] Is they want
[00:26:23] The old stuff remade?
[00:26:25] So that way they can enjoy it?
[00:26:27] No, I mean like
[00:26:27] Listen to what
[00:26:28] If they
[00:26:28] If Sony wants this
[00:26:30] Like whole remake
[00:26:33] For 20 years
[00:26:34] Classic collection
[00:26:35] Whatever they wanna do
[00:26:36] Like, have them actually go and see
[00:26:39] Like what was our best sellers
[00:26:40] Of the time
[00:26:41] Back then
[00:26:43] PlayStation 1
[00:26:44] You know, those old, old games
[00:26:46] Because those
[00:26:47] We want to see like
[00:26:49] Yeah, okay
[00:26:51] I see where you're going with there
[00:26:53] Final Fantasy 7 Remake
[00:26:56] Godlike
[00:26:58] Reception
[00:26:58] People wanted that
[00:26:59] But that was literally
[00:27:01] 1995
[00:27:01] When that came out
[00:27:03] Almost 30 years ago
[00:27:04] I mean, to that point, right?
[00:27:06] Legend of Dragoon
[00:27:07] They brought out a
[00:27:08] A remaster of the PS1
[00:27:09] But people have been wanting
[00:27:10] A remake of that game
[00:27:12] Yeah
[00:27:13] Forever
[00:27:13] If they want it remade
[00:27:15] You're saying
[00:27:16] Have them research and actually
[00:27:18] Do the games that have been successful
[00:27:20] And that people actually
[00:27:21] Have been verbal that they want
[00:27:23] Yeah
[00:27:24] Instead of going with
[00:27:25] The kind of cash grab
[00:27:26] That like
[00:27:27] The Until Dawn was
[00:27:28] Because it got kind of a resurgence
[00:27:30] Because of
[00:27:31] How many people have been
[00:27:33] And you know
[00:27:34] Social media
[00:27:36] People
[00:27:36] It got
[00:27:37] It got a bit more popular
[00:27:39] Because more and more people
[00:27:40] Were getting into it
[00:27:41] Like in social media
[00:27:42] How was Sony?
[00:27:43] So it got a huge resurgence
[00:27:44] And I
[00:27:46] I honestly think that's why
[00:27:47] We got there for the game
[00:27:48] Well, Jason just brought up a game
[00:27:49] Because he wasn't
[00:27:50] People have been crying for that
[00:27:52] Like screaming
[00:27:52] People have been crying for that
[00:27:53] What did
[00:27:54] But that
[00:27:55] That's why I think it got that much
[00:27:56] Last year
[00:27:57] What one game of the year?
[00:27:59] Elden Ring, right?
[00:28:00] Yeah
[00:28:00] And what was
[00:28:01] What was the very very first
[00:28:03] One of the first games
[00:28:05] That brought it up?
[00:28:07] Bloodborne
[00:28:07] And we have
[00:28:08] Until Dawn remake
[00:28:10] We have Last of Us remake
[00:28:11] Twice I guess
[00:28:12] Yeah
[00:28:13] Maybe three times
[00:28:14] If they want to do it
[00:28:15] A third time
[00:28:15] You know
[00:28:16] But people have been crying
[00:28:18] For 20 years plus
[00:28:19] Of Bloodborne
[00:28:20] To be redone
[00:28:21] And it still hasn't happened
[00:28:22] Yeah
[00:28:23] You know
[00:28:23] And
[00:28:24] As opposed to
[00:28:25] Getting Until Dawn
[00:28:26] Where like
[00:28:28] That was just the biggest surprise
[00:28:30] Yeah
[00:28:31] Like it doesn't fit into our
[00:28:32] Catalog of remakes
[00:28:33] You know
[00:28:34] It's too old
[00:28:35] To be remade
[00:28:36] And I'm like
[00:28:37] No
[00:28:37] No
[00:28:38] Sony just isn't listening
[00:28:39] To some of the people
[00:28:40] That are out there
[00:28:41] Final Fantasy 14
[00:28:42] So real quick
[00:28:42] Agreed
[00:28:43] One last point
[00:28:44] Before I
[00:28:45] Before you can go on
[00:28:46] But Final Fantasy 14
[00:28:47] Failed at launch
[00:28:49] Final Fantasy 14
[00:28:50] Was terrible
[00:28:51] It was literally
[00:28:52] A carbon copy
[00:28:53] Of Final Fantasy 11
[00:28:54] The only difference
[00:28:55] Is that it cost
[00:28:56] The exact same thing
[00:28:57] For nothing different
[00:28:59] Naoki
[00:29:00] Yoshida
[00:29:01] Yoshipi
[00:29:02] God himself
[00:29:04] Took it
[00:29:05] Said what is in right now
[00:29:06] Literally called it
[00:29:08] A Realm Reborn
[00:29:08] A Reborn of the game
[00:29:10] And now it is
[00:29:11] The number one
[00:29:12] Because why
[00:29:13] Every freaking patch
[00:29:15] Every patch
[00:29:17] That they look at
[00:29:18] They
[00:29:18] Go to the forums
[00:29:20] What do the people like
[00:29:21] What do the people not like
[00:29:23] How can we make this better
[00:29:25] The next
[00:29:26] In the next
[00:29:28] Expansion
[00:29:28] We're gonna upgrade
[00:29:29] Your quality of life things
[00:29:31] You know
[00:29:32] You're pitching a game
[00:29:33] As a service now
[00:29:33] You're pitching a game
[00:29:35] Of a service
[00:29:35] I know
[00:29:36] But I mean
[00:29:36] Like
[00:29:37] But
[00:29:37] That's how you do it
[00:29:38] If you wanna go that route
[00:29:39] You don't get that feedback
[00:29:39] Into just a game
[00:29:40] Straight up game
[00:29:41] That doesn't
[00:29:42] So evolve
[00:29:43] Over the years
[00:29:44] But if you wanna go that route
[00:29:45] Which Sony wants to do
[00:29:47] For some reason
[00:29:47] Which I don't understand
[00:29:48] Because
[00:29:49] Xbox has that a little bit
[00:29:51] But you're praising
[00:29:52] A game as a service
[00:29:53] Right now
[00:29:53] You're praising
[00:29:54] Final Fantasy 7
[00:29:55] Or 14
[00:29:56] And we're
[00:29:56] And I praise
[00:29:57] Destiny 2
[00:29:58] For the exact same reason
[00:29:59] So why wouldn't
[00:30:00] Why wouldn't they wanna go
[00:30:01] After a game
[00:30:02] As a service
[00:30:03] No
[00:30:04] But they're
[00:30:04] If they fail at it
[00:30:05] If they don't
[00:30:06] Yeah
[00:30:07] Receive
[00:30:07] Like why
[00:30:09] If you said
[00:30:10] Hey you know what
[00:30:10] This is a terrible product
[00:30:11] Would you wanna buy it
[00:30:14] No
[00:30:15] No
[00:30:15] No
[00:30:16] Exactly
[00:30:17] So even if you
[00:30:18] Don't know
[00:30:19] Hey
[00:30:20] This is a product
[00:30:21] Is it good or bad
[00:30:22] I don't know
[00:30:24] Are you still gonna put
[00:30:25] That $70 to it
[00:30:28] No
[00:30:29] So here's
[00:30:30] Here's something
[00:30:30] I'm not gonna take that gamble
[00:30:31] To think about
[00:30:32] Don't take that gamble
[00:30:33] And what happens
[00:30:34] I mean we've taken that gamble
[00:30:35] Cause we usually
[00:30:35] We go with our own opinion
[00:30:37] We don't wait for reviews
[00:30:38] Well
[00:30:38] Well the
[00:30:39] But
[00:30:40] The order
[00:30:41] To a degree
[00:30:41] Like to
[00:30:42] Well to a degree
[00:30:43] To
[00:30:45] Jason's point
[00:30:45] I would say
[00:30:46] Because of the promotion
[00:30:48] Of
[00:30:49] Of the game
[00:30:49] And like
[00:30:50] We all three said
[00:30:51] We didn't know
[00:30:52] What it was about
[00:30:53] So that's
[00:30:54] I think that's the other thing
[00:30:55] The games that we all took
[00:30:57] It gambles on
[00:30:58] We
[00:30:59] We knew what we were
[00:31:00] Going into
[00:31:01] Because we understood
[00:31:02] The trailer
[00:31:03] Or the gameplay
[00:31:04] Or whatever
[00:31:05] That it was promoting
[00:31:06] I have a slight argument
[00:31:07] And I wanna bring this up
[00:31:08] Cause it might be situational
[00:31:09] But like
[00:31:09] Vault of the Lamb
[00:31:11] I had no idea
[00:31:12] What the hell
[00:31:12] I was getting into for that
[00:31:13] Freaking love that game
[00:31:15] Yeah
[00:31:15] Yeah
[00:31:16] So
[00:31:16] Huge game
[00:31:17] Like
[00:31:18] We've
[00:31:19] The order 1886
[00:31:21] Right
[00:31:21] We all played this at E3
[00:31:23] Right
[00:31:23] And it felt
[00:31:25] Really good
[00:31:26] When we played it
[00:31:27] Like okay
[00:31:28] This has got some cool mechanics
[00:31:29] Cool theme
[00:31:29] Nobody knew that game
[00:31:31] Was only gonna be less than
[00:31:31] An 8 hour gameplay
[00:31:32] Right
[00:31:33] Yeah
[00:31:34] And
[00:31:35] Sony immediately
[00:31:36] Essentially after that happened
[00:31:38] Pretty much jettisoned
[00:31:39] Ready at Dawn
[00:31:40] Which is the studio
[00:31:41] Behind
[00:31:42] The order
[00:31:42] Okay
[00:31:44] Another example
[00:31:45] The order
[00:31:45] I'm not listening
[00:31:47] The
[00:31:47] And people want
[00:31:48] A sequel to the order
[00:31:49] Oh yeah
[00:31:51] Because I
[00:31:51] Still thoroughly enjoy it
[00:31:53] I still go back and play it
[00:31:54] That was a great idea
[00:31:55] I would
[00:31:55] The order
[00:31:56] Even if it wasn't related to the order
[00:31:57] But just those mechanics
[00:31:58] That kind of storyline
[00:31:59] Go for it
[00:32:00] The order sold about
[00:32:01] 2 million copies
[00:32:03] Okay
[00:32:04] Really
[00:32:04] That's it?
[00:32:05] Concord
[00:32:06] No no no
[00:32:06] Done sold more?
[00:32:07] Yeah
[00:32:09] Concord
[00:32:10] Only sold about
[00:32:11] 25,000 copies
[00:32:13] That's surprising
[00:32:13] Yeah
[00:32:14] That's where your loss
[00:32:15] Of 400 million dollars
[00:32:16] Came from
[00:32:17] So
[00:32:17] I tried to look that up
[00:32:18] Really quick
[00:32:18] To add to that
[00:32:20] Just to add to the
[00:32:21] Detriment of
[00:32:22] Concords
[00:32:22] Including in that
[00:32:23] Forbes article
[00:32:24] I was talking about
[00:32:25] They talked about
[00:32:26] How there was a
[00:32:27] Maximum of
[00:32:27] 23,000 players
[00:32:29] Of
[00:32:30] The free
[00:32:31] Beta
[00:32:33] Wow
[00:32:35] So
[00:32:35] They almost had the same amount
[00:32:37] Of free
[00:32:37] Of
[00:32:39] In sales
[00:32:40] But yet
[00:32:40] Even though
[00:32:41] Those still players
[00:32:42] Still didn't play it
[00:32:43] When they
[00:32:44] When it went to launch
[00:32:46] Yeah
[00:32:46] That's rough
[00:32:48] So
[00:32:49] Yeah
[00:32:50] So
[00:32:50] A Playstation
[00:32:51] You just
[00:32:53] Get back to your
[00:32:54] Fucking roots
[00:32:55] Start listening to your
[00:32:57] Your actual player base
[00:32:58] And your fans
[00:33:00] Because you're
[00:33:01] The games
[00:33:02] Bring back the stories
[00:33:03] Like
[00:33:04] Don't
[00:33:05] Don't be too scared
[00:33:05] About return on
[00:33:06] Investment
[00:33:07] On these
[00:33:07] Like
[00:33:08] Yeah
[00:33:09] Concord didn't work out
[00:33:10] Sure
[00:33:11] Because you weren't
[00:33:11] Listening on certain things
[00:33:12] You were looking on
[00:33:13] You were seeing the dollar signs
[00:33:14] On microtransactions
[00:33:15] Probably
[00:33:16] I mean
[00:33:17] Granted these are assumptions
[00:33:18] I still know what the hell
[00:33:19] This game is
[00:33:19] But
[00:33:20] That is my
[00:33:22] Primary guess
[00:33:23] And for
[00:33:24] For Sony to have
[00:33:24] That reputation
[00:33:25] For me to make that
[00:33:26] Assumption
[00:33:26] Is what is ruining
[00:33:28] Sony for me right now
[00:33:29] Because I should not
[00:33:30] Have that assumption
[00:33:30] That they're in
[00:33:31] For a money grab
[00:33:32] That they should be in
[00:33:33] For making the greatest
[00:33:34] Experience for their
[00:33:35] For their clientele
[00:33:36] Out there
[00:33:36] Yeah
[00:33:38] So
[00:33:38] Let's talk to
[00:33:40] Talk about the other
[00:33:40] Engine that could
[00:33:42] So
[00:33:42] With Nintendo
[00:33:45] With them bringing out
[00:33:46] New games
[00:33:47] Right
[00:33:47] You had the new
[00:33:48] Mario Party
[00:33:48] You had the new
[00:33:49] You know
[00:33:49] New Zelda
[00:33:50] They dropped it
[00:33:52] Today
[00:33:52] This week
[00:33:53] That Xenoblade Chronicles
[00:33:54] X
[00:33:55] Which was a
[00:33:56] What a Wii U game
[00:33:59] That's now coming
[00:34:00] To
[00:34:00] I don't remember
[00:34:01] Yeah
[00:34:02] Xenoblade Chronicles
[00:34:03] X
[00:34:03] Which is kind of like
[00:34:04] An offshoot
[00:34:05] Of the Xenoblade Chronicle
[00:34:06] Games
[00:34:07] Okay
[00:34:08] It was either
[00:34:09] A Wii or Wii U
[00:34:10] Title
[00:34:10] One of the two
[00:34:11] You're right
[00:34:11] Wii U
[00:34:12] Wii U
[00:34:13] It's coming to Switch
[00:34:14] On March 20th
[00:34:15] Which is something
[00:34:16] That a lot of
[00:34:17] Xenoblade fans
[00:34:18] Have been asking for
[00:34:19] Oh wow
[00:34:20] Give us the damn game
[00:34:21] On the Switch
[00:34:22] So guess what
[00:34:23] All the game
[00:34:24] All the Xenoblade Chronicle
[00:34:25] Games are now
[00:34:26] On the Switch
[00:34:27] Sweet
[00:34:27] Wow
[00:34:28] I personally think
[00:34:28] That makes huge
[00:34:29] Sense primarily
[00:34:31] Because the Wii U
[00:34:31] Control sucked
[00:34:34] It wasn't bad
[00:34:35] For Mass Effect 3
[00:34:37] Because you could
[00:34:38] Use it to actually
[00:34:39] Position your
[00:34:40] Your people
[00:34:41] On the map
[00:34:41] And whatnot
[00:34:42] It was kind of
[00:34:43] Cool for
[00:34:45] Arkham
[00:34:47] As well
[00:34:47] Okay
[00:34:48] But I do like
[00:34:50] That mechanic
[00:34:50] But I feel like
[00:34:51] That can be
[00:34:52] Accomplished
[00:34:52] Nowadays
[00:34:53] I'm not really sure
[00:34:54] About behind
[00:34:55] But like
[00:34:55] With a companion app
[00:34:56] On your phone
[00:34:57] You can
[00:34:57] And they also
[00:34:59] Did update
[00:35:00] The N64
[00:35:01] 17 plus
[00:35:02] Collection
[00:35:05] To include
[00:35:06] Shadowman
[00:35:08] And Turok 2
[00:35:09] So that now
[00:35:10] Gives you
[00:35:10] Four games
[00:35:11] Turok 2
[00:35:12] Turok and
[00:35:12] Perfect Dark
[00:35:13] Were already on there
[00:35:14] My friends and I
[00:35:15] Did multiplayer
[00:35:16] Turok 2
[00:35:17] All the fucking time
[00:35:18] So fun
[00:35:19] It was a mad dash
[00:35:20] For the
[00:35:20] Creebobor
[00:35:22] That was it
[00:35:23] Like everybody
[00:35:23] Knew where it
[00:35:24] Was going to be
[00:35:24] So we were
[00:35:25] Making mad dashes
[00:35:26] Trying to get to it
[00:35:26] First
[00:35:29] So
[00:35:30] And then you
[00:35:31] Look at like
[00:35:31] And there's
[00:35:33] Three of us
[00:35:34] That are playing it
[00:35:35] Jason
[00:35:36] I don't think
[00:35:37] Jason you haven't
[00:35:38] Picked up echoes
[00:35:38] Yet have you
[00:35:39] Nope
[00:35:40] Not yet
[00:35:42] So three of us
[00:35:43] Are playing echoes
[00:35:45] We're all
[00:35:45] Three
[00:35:46] Pick it up
[00:35:46] We're all
[00:35:47] Three different
[00:35:48] Places in the game
[00:35:50] You know we
[00:35:51] Haven't really
[00:35:52] Really
[00:35:53] Discussed
[00:35:54] The game itself
[00:35:57] Let's
[00:35:58] I want to do
[00:35:58] Some spoiler
[00:35:59] Free stuff
[00:35:59] But
[00:36:00] You know
[00:36:01] I'm not going to
[00:36:02] Be playing it
[00:36:03] That often
[00:36:03] It's going to
[00:36:04] Be most of my
[00:36:04] Life
[00:36:04] It is
[00:36:06] I think
[00:36:06] It's fantastic
[00:36:07] I had
[00:36:08] I've been
[00:36:08] Having a
[00:36:08] Discussion on
[00:36:09] Threads with
[00:36:09] Multiple
[00:36:10] Different people
[00:36:10] About echoes
[00:36:11] And and
[00:36:12] Zelda games
[00:36:13] And stuff like
[00:36:13] That
[00:36:14] Echoes is
[00:36:15] Now my
[00:36:15] Number five
[00:36:16] All-time
[00:36:17] Favorite
[00:36:17] Zelda game
[00:36:18] Nice
[00:36:19] It has
[00:36:21] Now jumped
[00:36:21] In front of
[00:36:22] Twilight Princess
[00:36:23] For me
[00:36:23] Hmm
[00:36:24] Okay I
[00:36:25] Could see
[00:36:25] So now
[00:36:26] It goes
[00:36:27] Link to the
[00:36:27] Past
[00:36:28] Wind Waker
[00:36:29] Ocarina
[00:36:30] Link between
[00:36:32] Worlds
[00:36:32] And echoes
[00:36:35] Ah
[00:36:35] Breath of the
[00:36:36] Wild did not
[00:36:37] Make you
[00:36:37] Top five
[00:36:37] Oh no
[00:36:39] It's
[00:36:39] Oh yeah
[00:36:40] That's right
[00:36:40] Because you
[00:36:40] Hate the
[00:36:41] Fact that the
[00:36:41] Weapons
[00:36:42] Break
[00:36:43] Weapon breaking
[00:36:44] Is like
[00:36:44] I hate that
[00:36:46] Mechanic
[00:36:46] I hate it
[00:36:49] Um
[00:36:50] All right
[00:36:50] All right
[00:36:51] And I think
[00:36:51] For me
[00:36:52] More so
[00:36:52] With tears
[00:36:53] Right
[00:36:53] And I think
[00:36:54] This is where
[00:36:55] Like between
[00:36:56] Tears and
[00:36:57] Echoes where
[00:36:57] I love echoes
[00:36:58] More than
[00:36:59] Than tears
[00:36:59] Right is
[00:37:00] Tears forces
[00:37:01] You use
[00:37:02] A specific
[00:37:03] Mechanic
[00:37:04] Right
[00:37:04] To build
[00:37:05] To build
[00:37:06] Stuff to
[00:37:06] Accomplish
[00:37:07] Side quests
[00:37:07] And beat
[00:37:08] Dungeons
[00:37:08] Right
[00:37:08] Sure
[00:37:10] With echoes
[00:37:11] Like you're
[00:37:12] Not yes
[00:37:13] You have to
[00:37:14] If you want
[00:37:14] To beat
[00:37:16] It you do
[00:37:16] Have to
[00:37:16] Use the
[00:37:16] Echoes
[00:37:17] For your
[00:37:17] Your
[00:37:18] Your stuff
[00:37:19] But you
[00:37:20] Can literally
[00:37:21] Solve puzzles
[00:37:22] By using
[00:37:22] Beds and
[00:37:23] Trampolines
[00:37:24] Like you
[00:37:25] Just throw
[00:37:25] Those out
[00:37:25] There
[00:37:26] Or you
[00:37:27] Can solve
[00:37:27] Them other
[00:37:28] Ways
[00:37:28] Like my
[00:37:29] Son who's
[00:37:30] Been playing
[00:37:30] With echoes
[00:37:32] He's using
[00:37:33] Other things
[00:37:34] He gives me
[00:37:34] So much
[00:37:34] Crap about
[00:37:35] Using beds
[00:37:36] And trampolines
[00:37:38] They're the most
[00:37:38] OP items
[00:37:39] In the
[00:37:40] Arsenal
[00:37:41] Yeah
[00:37:41] Yeah
[00:37:43] But
[00:37:44] Especially
[00:37:45] Because you
[00:37:45] Don't even
[00:37:46] Need potions
[00:37:46] You just
[00:37:47] Need the
[00:37:47] Patience to
[00:37:47] Lay in
[00:37:48] Bed for
[00:37:48] Like five
[00:37:48] Seconds
[00:37:49] And you
[00:37:49] Get half
[00:37:50] Your
[00:37:50] You get
[00:37:51] Zelda's
[00:37:51] Bed
[00:37:51] Later on
[00:37:52] Which is
[00:37:52] Basically
[00:37:52] Takes like
[00:37:53] Five seconds
[00:37:53] To regen
[00:37:54] All your
[00:37:54] Hearts
[00:37:55] There you
[00:37:56] Go
[00:37:56] It's like
[00:37:56] Lay down
[00:37:56] You know
[00:37:59] But I
[00:38:00] Love the
[00:38:01] Fact
[00:38:02] That this
[00:38:03] And for
[00:38:04] Me and
[00:38:04] This is
[00:38:05] Why I
[00:38:05] Talk about
[00:38:05] My top
[00:38:06] Five
[00:38:06] Right
[00:38:06] My top
[00:38:07] Five
[00:38:07] Includes
[00:38:09] Link to
[00:38:09] The Past
[00:38:10] Link Between
[00:38:11] Worlds
[00:38:11] Link Between
[00:38:12] Worlds being a
[00:38:12] Direct sequel of
[00:38:13] Link to
[00:38:13] The Past
[00:38:15] This game
[00:38:16] When you look at
[00:38:17] The map and
[00:38:18] Everything
[00:38:18] Compared to
[00:38:19] Link to
[00:38:19] The Past
[00:38:21] This is in
[00:38:22] That timeline
[00:38:25] Really
[00:38:27] And I
[00:38:28] Will show
[00:38:28] You
[00:38:29] I thought it
[00:38:30] Was pretty
[00:38:30] Close to
[00:38:30] Link's
[00:38:31] Awakening
[00:38:32] No
[00:38:32] Well
[00:38:34] So
[00:38:35] Link's
[00:38:35] Awakening
[00:38:36] I don't
[00:38:36] Even know
[00:38:36] When that
[00:38:37] Even
[00:38:37] Takes
[00:38:38] Place
[00:38:38] In
[00:38:39] The
[00:38:39] Timelines
[00:38:39] Really
[00:38:40] I could
[00:38:40] Go look
[00:38:40] At the
[00:38:40] Book
[00:38:40] But
[00:38:42] It should
[00:38:43] Be before
[00:38:44] Link to
[00:38:45] The Past
[00:38:45] So here's
[00:38:46] Here's the
[00:38:47] Side by
[00:38:47] Side comparison
[00:38:48] So on
[00:38:49] The left
[00:38:49] Is the
[00:38:50] Map of
[00:38:51] Link to
[00:38:51] The Past
[00:38:53] On the
[00:38:53] Right
[00:38:54] Is the
[00:38:54] Map for
[00:38:56] Echoes
[00:38:56] Of Wisdom
[00:38:58] Yeah it's
[00:38:58] Pretty close
[00:38:59] You got
[00:38:59] So
[00:39:00] Here's the
[00:39:01] Thing is
[00:39:01] Down in
[00:39:02] The Gerudo
[00:39:03] Desert
[00:39:03] These
[00:39:04] Three
[00:39:05] For this
[00:39:05] Dungeon
[00:39:06] Right here
[00:39:07] In the
[00:39:08] Bottom
[00:39:08] Left
[00:39:09] You see
[00:39:10] Them in
[00:39:11] The Gerudo
[00:39:12] Desert
[00:39:12] Completely
[00:39:13] Destroyed
[00:39:14] But they're
[00:39:15] There
[00:39:15] Including the
[00:39:16] Main mouth
[00:39:16] For the
[00:39:17] Entrance
[00:39:18] Of the
[00:39:18] Dungeon
[00:39:20] So here
[00:39:21] This little
[00:39:22] L-shaped
[00:39:22] Island right
[00:39:24] Here in
[00:39:24] The middle
[00:39:24] Right below
[00:39:25] Hyrule Castle
[00:39:26] Look at that
[00:39:27] That's where
[00:39:28] Link's house
[00:39:29] Was
[00:39:29] The graveyard
[00:39:34] Is right
[00:39:34] Here
[00:39:36] Right
[00:39:36] So it's
[00:39:38] An older
[00:39:38] It's an
[00:39:39] Older map
[00:39:40] It's much
[00:39:41] Later on
[00:39:41] Like down
[00:39:42] The timeline
[00:39:42] And the
[00:39:44] Chapel that
[00:39:45] You come
[00:39:45] Out of in
[00:39:46] The beginning
[00:39:46] Of link to
[00:39:46] The past
[00:39:47] You go
[00:39:48] Into it
[00:39:49] In an
[00:39:50] Echo
[00:39:50] I forget
[00:39:51] But link to
[00:39:52] The past
[00:39:53] Story wise
[00:39:54] Della actually
[00:39:55] Knew who
[00:39:55] Link was
[00:39:56] Though right
[00:40:00] Um
[00:40:01] I believe
[00:40:02] I thought
[00:40:03] Yeah I
[00:40:03] Believe so
[00:40:04] Echoes
[00:40:05] Della doesn't
[00:40:06] Know who the
[00:40:06] Hell link
[00:40:06] Is
[00:40:08] Yeah they
[00:40:08] Do
[00:40:08] Yeah she
[00:40:09] Does
[00:40:09] And Echoes
[00:40:10] Yeah they
[00:40:10] Know who
[00:40:11] Link is
[00:40:11] He's the
[00:40:11] Swordsman
[00:40:12] Yeah
[00:40:13] Link
[00:40:14] Right but
[00:40:15] She doesn't
[00:40:15] Know him
[00:40:16] She just
[00:40:16] Knows the
[00:40:17] Swordsman
[00:40:17] Doesn't
[00:40:18] Know him
[00:40:18] As link
[00:40:21] Or you
[00:40:22] Talking about
[00:40:22] I thought
[00:40:23] Throughout like
[00:40:24] When when
[00:40:24] You were
[00:40:25] When you
[00:40:25] Finally get
[00:40:26] Out and
[00:40:26] You're
[00:40:27] Exploring
[00:40:28] And then
[00:40:28] Obviously
[00:40:29] A few
[00:40:30] Of the
[00:40:30] Um
[00:40:32] Like
[00:40:33] Neighborhoods
[00:40:33] And people
[00:40:34] You know
[00:40:34] Him as
[00:40:35] The hero
[00:40:35] Yeah like
[00:40:36] He's already
[00:40:36] Saved the
[00:40:37] Yeah so
[00:40:38] I thought
[00:40:39] I thought
[00:40:39] She
[00:40:39] But Zelda
[00:40:41] Doesn't know
[00:40:41] Who he is
[00:40:42] From the
[00:40:43] Beginning
[00:40:43] She just
[00:40:43] Learned about
[00:40:44] The hero
[00:40:44] And the
[00:40:44] Swordsman
[00:40:45] Yeah
[00:40:47] I gotta
[00:40:48] Look back
[00:40:49] At that
[00:40:49] That you
[00:40:49] Might be
[00:40:50] Right
[00:40:50] Especially in
[00:40:51] The opening
[00:40:51] He sees
[00:40:52] I thought
[00:40:52] Face to
[00:40:52] Face
[00:40:53] And doesn't
[00:40:53] I thought
[00:40:53] She knew
[00:40:55] Who he
[00:40:55] Was
[00:40:56] But that
[00:40:57] Also goes
[00:40:57] Back to
[00:40:58] The whole
[00:40:58] Thing about
[00:40:59] That the
[00:40:59] Hero is
[00:41:00] Reincarnated
[00:41:01] Throughout
[00:41:02] The games
[00:41:05] Is
[00:41:06] Yes
[00:41:07] Because
[00:41:07] The hero
[00:41:08] And the
[00:41:09] Princess are
[00:41:09] Reincarnated
[00:41:11] All the
[00:41:12] Time
[00:41:15] I would
[00:41:15] Like it
[00:41:16] Better if
[00:41:16] It was
[00:41:16] Different
[00:41:18] Multiverses
[00:41:19] Reincarnations
[00:41:21] But that
[00:41:22] Makes sense
[00:41:23] So okay
[00:41:24] So here we
[00:41:24] Go
[00:41:25] So yes
[00:41:25] You are
[00:41:25] Correct
[00:41:26] Theo
[00:41:26] Link's
[00:41:27] Awakening
[00:41:27] Is in
[00:41:28] The
[00:41:28] Link to
[00:41:29] The
[00:41:29] It is
[00:41:30] Link
[00:41:30] It is
[00:41:30] In the
[00:41:30] Link to
[00:41:31] The past
[00:41:33] Chronology
[00:41:33] So
[00:41:34] Currently
[00:41:34] Okay
[00:41:35] I've got
[00:41:36] The
[00:41:37] The book
[00:41:38] Out for
[00:41:41] This
[00:41:43] This
[00:41:43] The Hyrule
[00:41:44] Historia
[00:41:45] That is out
[00:41:45] There
[00:41:51] Classic
[00:41:52] Classic
[00:41:53] Classic
[00:41:53] Matt
[00:41:53] Bringing
[00:41:53] Nerd
[00:41:53] To
[00:41:54] Another
[00:41:54] Level
[00:41:55] Yes
[00:41:57] We all
[00:41:57] Know I'm
[00:41:57] Zelda
[00:41:58] Nerd
[00:41:58] Anyways
[00:41:59] So
[00:42:00] Skyward
[00:42:00] Sword is
[00:42:01] The very
[00:42:01] First game
[00:42:01] In the
[00:42:02] Entire
[00:42:02] Timeline
[00:42:03] Like it
[00:42:04] Is
[00:42:04] The
[00:42:05] So
[00:42:07] Skyward
[00:42:08] Sword
[00:42:08] No
[00:42:08] Skyward
[00:42:08] Sword is
[00:42:09] The one
[00:42:09] Where they
[00:42:09] Have the
[00:42:09] Bird
[00:42:09] Like it's
[00:42:10] Up in
[00:42:11] The
[00:42:11] Clouds
[00:42:11] Yeah
[00:42:12] Oh I
[00:42:12] Thought you
[00:42:13] Said
[00:42:13] Link's
[00:42:13] Awakening
[00:42:13] Was
[00:42:13] First
[00:42:14] Nope
[00:42:14] So
[00:42:15] Skyward
[00:42:15] Sword
[00:42:16] Then
[00:42:16] Minish
[00:42:16] Cap
[00:42:17] Then
[00:42:17] Four
[00:42:17] Swords
[00:42:17] And
[00:42:18] Ocarina
[00:42:18] Time
[00:42:19] After
[00:42:20] Ocarina
[00:42:20] Time
[00:42:21] Is
[00:42:21] Where
[00:42:21] Everything
[00:42:22] Splits
[00:42:23] So
[00:42:25] If
[00:42:26] The hero
[00:42:26] Is
[00:42:26] Defeated
[00:42:27] Quote
[00:42:27] Unquote
[00:42:28] In
[00:42:28] Ocarina
[00:42:28] Time
[00:42:28] That's
[00:42:29] What
[00:42:29] Starts
[00:42:29] The
[00:42:29] Decline
[00:42:29] Of
[00:42:30] Hyrule
[00:42:30] And
[00:42:30] The
[00:42:30] Last
[00:42:30] Hero
[00:42:31] Timeline
[00:42:31] Which
[00:42:33] There
[00:42:33] It
[00:42:33] Starts
[00:42:34] A
[00:42:35] Link
[00:42:35] To
[00:42:35] The
[00:42:35] Past
[00:42:36] Then
[00:42:37] It's
[00:42:37] Oracle
[00:42:37] Of
[00:42:37] Ages
[00:42:38] And
[00:42:38] Oracle
[00:42:38] Of
[00:42:38] Seasons
[00:42:39] And
[00:42:39] Link's
[00:42:40] Awakening
[00:42:42] And
[00:42:43] In
[00:42:43] That
[00:42:43] Timeline
[00:42:44] After
[00:42:44] Link's
[00:42:44] Awakening
[00:42:45] Zelda
[00:42:46] 1
[00:42:46] And
[00:42:47] The
[00:42:47] Original
[00:42:47] Zelda
[00:42:48] 1
[00:42:48] And
[00:42:48] Zelda
[00:42:48] 2
[00:42:48] Actually
[00:42:49] Take
[00:42:49] Place
[00:42:49] So
[00:42:50] Those
[00:42:50] Games
[00:42:51] Actually
[00:42:51] Take
[00:42:51] Place
[00:42:51] After
[00:42:52] Link
[00:42:53] To
[00:42:53] The
[00:42:53] Past
[00:42:53] Link's
[00:42:54] Awakening
[00:42:55] Then
[00:42:55] You
[00:42:56] Have
[00:42:56] The
[00:42:56] Hero
[00:42:57] Is
[00:42:57] Triumphant
[00:42:57] And
[00:42:57] You
[00:42:57] Have
[00:42:58] The
[00:42:58] Sacred
[00:42:58] Realm
[00:42:59] Remains
[00:43:00] Protected
[00:43:00] And
[00:43:01] That's
[00:43:01] Where
[00:43:01] You
[00:43:18] Now
[00:43:19] Keep
[00:43:19] To
[00:43:19] The
[00:43:20] Story
[00:43:20] Before
[00:43:23] Breath
[00:43:23] of the Wild and Tears of the Kingdom um basically everybody thinks that those games are just the
[00:43:29] convergence of the timelines but Echoes would then fit After Link's Awakening in that that
[00:43:37] perspective so that would kind of make sense with the reincarnations and everything so
[00:43:41] honestly though I absolutely love Echoes and I'm having so much fun with it and I think what makes
[00:43:49] the game so good is also it is a gateway game meaning my kids are playing it and as I'm talking
[00:44:00] to them about different things in the game and especially the latter part where we've already
[00:44:04] sealed the first set of all the rifts now we're moving on to the latter half of the game
[00:44:10] oh cool my oldest has asked about playing Link's Awakening like actually really playing Link's
[00:44:17] Awakening also because I mentioned some things about Link to the Past and Ocarina of Time
[00:44:23] he actually wants to experience those games as well so this is like nice it's an entry level it's a
[00:44:29] it's an entry game into the franchise I feel like for a lot of people have never played Zelda
[00:44:34] I feel like if Link's Awakening is available on the Game Boy app on Switch you should make him play that
[00:44:40] one instead of the Switch version what's wrong with the Switch version versus the DX
[00:44:48] against the original Game Boy yeah just just so he could uh experience the original Game Boy
[00:44:55] know your roots know your roots dude if that's the case I'm gonna go make him play Zelda 1
[00:45:00] on the NES where we had no fucking map do it there you go do it he should not do it alone um
[00:45:08] show him the controller like show him the controller back to like case A
[00:45:12] hey son this is what we had this was our controller no this was it and then he has seen this
[00:45:20] okay yeah see there you go old school Super Nintendo controller there you go this is the
[00:45:24] this is the one they brought out for the for the Switch yeah but it's replicate it's a replica of the
[00:45:30] Super Nintendo correct but I so I I will probably bring up something that you you and the boys probably
[00:45:38] didn't do because you played legitimately um no no I played I played legitimately because I'm a I'm a
[00:45:47] veteran yeah I will applaud just went through the whole thing he's like I will applaud the coders for
[00:45:55] this for allowing you to walk on top of walls and trees because I just climb through everything and
[00:46:03] unlock the entire map without pleading anything uh so like if there's this giant wall I just build a
[00:46:09] pile of beds and jump on top of the trees and just walk along and like yeah I applaud them for not
[00:46:17] bringing in invisible walls and just letting you roam free up until well up until the point where you go
[00:46:23] explore the mountains up in the northwest or northeast part of the map there's actually walls up there to where
[00:46:29] you cannot go there are ceilings there essentially that's but it's still very it's practically the edge
[00:46:36] of the map at that point yes it is okay it's not breath of the wild where you go see a mountain it's
[00:46:41] like if you've got enough stamina potions you can go freaking climb the whole damn thing and go stand on top
[00:46:46] of the world right it's right um but I have to applaud I have to applaud Nintendo for one giving us
[00:46:53] a game where we actually get to play as Zelda like actually she is the heroine of the game yeah you know
[00:46:58] um and giving us different mechanics and giving us the freedom to solve them whenever like I keep
[00:47:04] getting told like the kids keep going no use dark knight use dark nut for everything I'm like no no
[00:47:08] no I'm using fucking buzz blob for everything and that shit's great you just drop them right on top of
[00:47:14] the enemy and just sit back and watch him just fucking electrocuting him like it's great um
[00:47:19] totally op but but just the fact is that they built a game in such a way that allows both the fans of the
[00:47:28] series and new really newcomers to this series right the kids have seen me play breath and tears and
[00:47:35] stuff like that but they haven't really sat down themselves and really cracked into a Zelda game
[00:47:40] and they've built a game that is very accessible even for the younger the younger audience that is now
[00:47:47] making that younger audience go okay after this this is the next one I want to play this is the next one
[00:47:53] I want to play like and now we get to see some of those games that are now considered retro that
[00:47:58] are near and dear to our hearts these kids want to play now which and they're starting there I was to
[00:48:05] add to your point that uh yeah those are uh people are starting to stream it down now too not just echoes but
[00:48:12] like you said echoes is kind of a gateway to like people have been so going to the like the og on nes and
[00:48:20] and so nintendo i am ploy don't remake them please don't remake them just let us have access give us
[00:48:26] no they're playing original games but yeah yeah just give us hd remasters but here's my thing is no not
[00:48:32] even remasters just continue to have us have access to the apps that ports it so that way we have the
[00:48:37] ability to play that's it that's it nintendo i implore you with all the wind waker the give me
[00:48:46] wind waker and give me twilight princess that's it i haven't played it i need to be able to play it
[00:48:52] wind waker's fantastic yeah wind waker please and they need to give us the uh the wii u version
[00:48:59] not the original gamecube because the wii u version gave us the one item that makes sailing
[00:49:05] fucking fantastic and a great quality of life change okay so in the original real quick before
[00:49:11] we talk about what we've been playing right is that um in the original game you had to if you wanted to
[00:49:17] change course because the wind was blowing a certain way you had to sit there and use the wind waker
[00:49:23] change the direction of the wind so you could move your boat and go the direction of the wind
[00:49:27] in the wii u version they added in an item that once you get the boat you can go back to the auction
[00:49:35] house get this item and it just allows you just to change directions at will you don't have to stop
[00:49:41] and use the wind waker to change the direction of the wind and stuff like that which was super super
[00:49:45] tedious in the original game okay so that one thing was just needed right so i think nintendo give us
[00:49:53] give us one waker yes please and whatnot please thank you and while you're at it metroid prime 2 and 3
[00:50:02] um so anyways jason what you been playing what you been watching um not much um not even a new
[00:50:20] netflix series or crunch or something like uh i tried jumping back on fall fantasy 7 right now to uh
[00:50:27] do the platinum run um remake or rebirth remake or rebirth rebirth um okay like so i took a little
[00:50:37] break from it uh got work now so you know where it's been uh quite chaotic for the holiday season so
[00:50:46] you know you know you know it's holiday season now so it's no time to no time to rest
[00:50:54] yeah no rest for the weary well you know i rest and i just go home and i'm like that
[00:51:02] okay so uh jerry did you get any gaming in over the last week with everything you had going on
[00:51:08] um i got a little bit i i did a little bit to distract me i've uh uh been continuing with the
[00:51:17] penguin series very good uh uh yeah i think it's um really setting up the uh next batman and that
[00:51:26] that whole series the matt reeves series uh very well so it's it's cool uh i would definitely recommend
[00:51:31] that and uh yeah i've been i tried out a new game i got astrobot um ace i have to say uh i definitely
[00:51:40] agree with it uh being a contender for game of the year um if it wins i will not be uh uh surprised
[00:51:48] i'm just uh as as a i just always try and be biased and call it by like what i'm interpreting
[00:51:55] out there i just think wukong's gonna take it i i think it's also uh you don't think so theia
[00:52:03] i don't i don't okay i don't think wukong is deserving of game of the year it's beautiful
[00:52:09] but there's still too much wrong with it in my opinion like what i'm i'm curious i'm curious because
[00:52:17] i will i will i will beat a dead horse by saying like it still needs a parry mechanic
[00:52:23] i mean that that's a huge thing that they missed on uh and to and also to have to where like timing
[00:52:31] your dodge if you're good at timing your dodge you're a god in the game like that's it it's the
[00:52:39] primary mechanic that you need to figure out is is the dodge you don't really need to master your
[00:52:44] other techniques or anything like that is after after dodge it's a button smash and and you win
[00:52:52] and that's how i feel the game is so i feel like it's it's it's only focused on uh honing one thing
[00:53:02] and it's a dodge okay i'm i'm just like i said i'm going based on what i'm kind of interpreting
[00:53:10] out there and like i see everyone's still streaming it but you know um there you know there are those
[00:53:17] tiktok accounts that are dedicated to like showing every secret in the game so i just think i just
[00:53:23] kind of see it as i think it's the fan favorite that's what i'm kind of interpreting that it might win
[00:53:29] here in a couple weeks i would say deserves it it's it is so awesome here in a couple weeks we'll get
[00:53:35] the we should probably get the vote oh yeah yeah yeah but uh yeah just wanted to say that and like
[00:53:40] yeah astrobot's been a lot of fun i just love yeah man i could i could talk you know hours about that
[00:53:46] game really because it i really feel like it could rival odyssey i think to a huge degree um it's
[00:53:56] it's it incorporates everything that they incorporate the sony wants to incorporate
[00:54:02] next week it's so cool let's do an astrobot and review next week i'm i'm kind of down because like
[00:54:08] the the way every level like got structured and some and the themed levels i replayed a couple
[00:54:15] times i didn't even care like go back to back going through it because it was just so many times i
[00:54:21] played uncharted yeah the uncharted level dude the god of war and the and the uh um horizon levels so
[00:54:28] well done and like so fun and cute to like like it it's like the honestly it's like the first time i
[00:54:36] played little big planet when you're going through like the intro it's it gives you that sense of
[00:54:41] wonder and it's just it's such a fun fun game yeah so it's definitely a recommend what have you been
[00:54:48] playing uh not too much i had my aunt visit for a long long weekend so we were doing some activities
[00:54:57] uh i did fit in a little bit of destiny um getting ready for season of the loss that just started for
[00:55:05] their halloween events um played a little bit of echoes um i just finished gerudo um nice and
[00:55:17] yeah that's pretty much it like a little bit of astrobot here and there um i am on the god of war
[00:55:23] uh level oh nice and that one's a lot of fun it's a lot of fun dude yeah just free just freezing
[00:55:30] everything with the axe it's just so much yeah that's the thing all the little like things that
[00:55:36] they incorporated from the games in those little levels it's just yeah it's just so fun to see
[00:55:42] and i will admit that there's a lot of the character bots that i don't know who they are when i'm
[00:55:49] collecting them we will look it was surprised by a lot of those like you said there were a lot dude
[00:55:54] yeah we'll talk about that next week we'll do an astrobot in review since um besides echoes i
[00:56:02] finished my halloween decorations for my island oh hey i saw your video decorated the temporary uh
[00:56:10] decorations are are up and uh christmas is up next christmas is next oh so yeah so you go over to
[00:56:17] my tiktok account you can also go to our youtube page and i do have the video up showing off the uh
[00:56:23] decoration so okay um you know i do want to thank everybody who crashed game night with us tonight
[00:56:28] and kind of lurked in the background catched us um caught us i know gravy biscuits you came in right
[00:56:32] at the very end um well the bottle will be right back up right after the uh after the show um
[00:56:38] um but just with everything going on um in the climate you know in the world in the u.s um
[00:56:44] especially after some events that happened in the u.s this weekend please everybody just be excellent to
[00:56:50] each other that's right everybody all you nerds out there we want to uh send out that same message
[00:56:56] uh we want to you know uh lend a helping hand try and um uh help out and and uh try and be a little
[00:57:04] uh safer let's try just try to do and be a little better let's try to practice a little bit of
[00:57:10] patience uh you know try to have an open mind and you know put our put ourselves in in the other
[00:57:17] person's shoe uh if need be and just try and understand just try and be understanding uh and
[00:57:22] overall let's just be uh safe out there you know we're getting close to that election so uh more and
[00:57:28] more people are getting a little uh uh crazy and and uh you know in for their opinions but you know
[00:57:35] let's just try and be open and listen and let's just overall let's just be safe and uh j-rock
[00:57:42] j-bone yeah lion it's okay jerry you always like to take all the stuff so
[00:57:48] what are you talking about i said talking about talking about talking about the election
[00:57:53] i just mentioned it i'm just saying be safe and then i say it was a setup i just set you up what are you
[00:57:58] doing okay okay okay anyways guys you know it's he's complaining because you're giving him
[00:58:05] forcing him to do effort when he's not feeling good he's just complaining yeah he's complaining
[00:58:09] he's a grumpy lion right now he's a grumpy lion so let's just let this finish and then we can let
[00:58:20] him get to bed because the lion wants to sleep tonight you know it he needs to go brush his mane
[00:58:28] but yeah it's um you know it is it is coming up on election time so please just go out there
[00:58:34] if you haven't already put in your votes put in your votes um yeah you know that's all i got for this
[00:58:42] week i'm just a little a little sedated a little sedated do you need one of us to no no how dare you
[00:58:51] he's conserving his energy all right just for this just for this let's let him have the energy
[00:58:57] no way no way not distract yeah silence jesus christ guys and watch the room
[00:59:03] my man my man they're walking send us out like you see i will never be too tired for him
[00:59:14] okay it's like that brush of energy just that shot of oxygen or something like adrenaline
[00:59:19] just to get you going that quick boost oh yeah but thank you all for watching thanks for listening
[00:59:25] until next time ttfn that uh for now that everybody good night everybody so yes no bitch i'm gonna i am
[00:59:34] going to give you a knife to the back when we play good night everybody gotcha got him