[00:00:08] Welcome to Crashing Game Night. My name is Matt Diario, your host as always. We're joined by the botched rolling beanieed one Gerard Pereira. That's right nerds. I'm wearing the infamous Snake Eyes the number one 20 die shirt. But it's funny. It's crap.
[00:00:32] Snake Eye. Yeah, that's right. That's right. What's up everybody? Thank you for joining. Thank you. What's up? We got our the baby face. I wasn't gonna take it. Huh? Just go. No, I'm gonna do it. We got the baby face one. The Ash Ketchum wannabe. I'm getting confused by your beanie right now. Did you get a haircut?
[00:01:00] Because I feel like not as much hair is coming out of it. Yeah, I did get a haircut. So it's not it's like it's like this right now. It's actually formed. Oh, you want to see it? Oh, yeah, I see this. Oh my God. Yeah, you cut off like half of it. Yeah. What the hell? What happened? No, no, I needed I needed to breathe a little bit and he was getting like it was getting untameable.
[00:01:27] Okay, aka work said do something with it. Honestly, uh, they were like that keep growing it because it's getting it was getting a mind of its own. It was getting wild. Like when days when I forgot to do my hair and close to like man bun length. Yeah. Oh, yeah, yeah on it. You could have done it dude. Yeah, if I waited a little longer, I definitely could have been bun.
[00:01:52] And then last but not least our maitre d'oeuv services the man with the couch the man the myth the legend the lion's mane Jason Belletio. I mean, let's just say it the wise one with that beard. He's the wise one. How's it going guys? How's it going? Oh, you got Gandoff the gray of Jason the black right? Gandoff gray. Yeah, yeah.
[00:02:19] Black Jack baby. Black Jack. Might as well just call him Sormon. Shit. Oh, that's too good. Before we get into it because we got a lot of a lot of shit to talk about tonight. Recovery update. Hey, for the first time. I am wearing t shirts. Hey, whoo, that's coming home from the hospital.
[00:02:47] It's just been it's just hurt too much to put them up and over my head. So I was just doing the but huh? What were you wearing before button ups like short sleeve button ups like I were like five of them from Amazon like I was going through rotation. And then if you know it's the last two weeks on the podcast I've been wearing my horizon zip up hoodie. Yeah. Oh, but at least for something gaming, but it was a zip up.
[00:03:13] Um, also to I am now up to a mile walking without any brakes. Nice. Nice. Last week I have shaved off almost 11 minutes off my walking pace time. Nice. Last Monday was about 30 minutes. Today I went sub 20. Okay. Hey, hey. All right. I'm three and a half minutes away from what I was averaging before surgery. Nice dude.
[00:03:43] So getting there. Um, my body's hurting a little bit today. So for my evening walk, I just did half mile and I did it very slow. It's okay. Um, but yeah, let's let's get into it because you know what? After, uh, weeks of praising Xbox for some of the changes they've been doing and we were giving props where they were due.
[00:04:09] Oh, tonight is going to be a return to form where we get to just utterly bash Microsoft. Oh, right. No, they're consistent. Yeah. I mean, this is, this is actually, this is like Phil Spencer level stuff. Um, so into the theater we go. Let's let's just. Oh, the theater. In the theater.
[00:04:38] All right. So this was published on the 10th. Uh, and this was a letter from Asha Sharma and Matt Booty to the Xbox employees globally. That's a child and laughing internally to the last name booty. Right. And you can't, this is easily, you can go see the same thing on Xbox wire.
[00:05:06] Um, this is where they published it right after they sent it out to everybody, but it says team over the first 100 days together. We have started to revive Xbox. Our platform teams have already shipped more updates in the last 100 days than during the prior year combined. We know more per active partners on Xbox than ever before our game pass team set to work fixing our offering. And after eight plus months of decline, our services started to grow again through player voice.
[00:05:34] We have a 24 seven channel tier directly from players, creators and developers. Uh, with the Xbox showcase and the return of fan fest, we bought together hundreds of millions of fans globally. We introduced exclusives with gears of war E-Day in 2026 and clockwork revolution in 2027. Um, which is funny because they're saying Xbox saying, oh, we never said it was going to be on PlayStation, but a lot of people have been doing some digging. And it's like, yeah, there was evidence coming to PlayStation. It was announced coming to PlayStation. Yeah.
[00:06:04] Yeah. There was an announcement like on the PlayStation announcements. Yeah. We got a trailer. Yeah. Like a year ago. So anyways, so players can continue to expect signature exclusives from us every year and parallel playground games reminded us that established franchises can achieve incredible new heights. These results are early, but they demonstrate what is possible when we move faster, stay close to our community and lying behind a shared vision. We have made mistakes and we will continue to make them.
[00:06:33] But what matters is we listen, learn, and adjust the course we're needed. Remember our fans are rooting for us. Keep that in mind when we talk about the next very important subject after this. Okay. They're, you know, yes, they say, remember our fans are rooting for us and that they're quote unquote listening. But now we start the next 100 days. It is important to have optimism realism as we start to reset the business. Here are the realities that we need to navigate.
[00:07:03] Number one, over 1 billion players choose to play Xbox and our games each year for a total of 72 billion hours across console, PC, mobile, and streaming, excluding much of China and a few other properties. Our franchises are also among the largest and most beloved globally and are now frequent are breaking records in TV and film. Um, Halo did shit.
[00:07:30] So I don't know what, what they're talking about there, but apparently they're, they're looking at the math that said, Hey, everybody, uh, Far Cry. I mean, not Far Cry. I'm sorry. Uh, uh, Fallout. Yeah. Okay. Fallout. You know, um, but. But that's pretty, that's still premature. Cause that's it. They're on their second season. I mean, it is getting good ratings, so it is continually getting, uh, doing well, but it's still pretty much.
[00:07:57] They're really straight going off the first successful season, but they specified franchises, you know, in, in TV and film. So going forward, our competition is attention. There are more great games, TV franchise, uh, series franchises, creators, content formats, apps, et cetera, than ever before. Number two, we will end this fiscal year at above a 3% accountability margin down year over year.
[00:08:23] So what accountability margin is, is if, um, they make like out of like a hundred dollars, they keep $3. Okay. So 97% of what comes in is covering the bills essentially. So they're only making $3 on every a hundred dollars essentially.
[00:08:46] So, uh, excluding Activision, Blizzard King over the past five years, we've spent over 20 billion on ongoing investments in our content platform and hardware subsidy. But our annual revenue has declined nearly half a billion dollars during that time. Going forward, this cannot continue. Number three, we are in a hardware component crisis. Hmm.
[00:09:10] Microsoft started that bullshit with the whole push for AI along with, you know, open AI. How much did they quickly invest? Like $50 billion. Exactly. So they need to go, like, it was something, you know, I saw a thing with, uh, Greg Miller over on kind of funny and he was saying the same thing. It's like, go to, go to Nachia, you know, Satya, you know, Satya Nadella rather, and say, you started this.
[00:09:39] This is the reality of everything now. Um, so I was just wondering, are they still, uh, investing in AI or did, are they canceling the deal and recouping the money? No, they're, they're still going full forward with AI. They've got a new, they've got a new company. Okay. They've switched it, the branding up now to do something else, but they're still very much as a company. Microsoft as a company is very much into AI.
[00:10:08] They were, um, they were like all in at first and then they're kind of like, maybe like, uh, maybe we need to, maybe we kind of shouldn't. Just a little. Maybe we're pivoting. Yeah. Yeah. But she was gonna say when I joined as CEO in February, the price we paid for console storage components was over two X as high as we paid last fall. These costs have since doubled again. And as we plan for the 2027 holiday season, we expect another significant increase taking us over five X.
[00:10:35] The prices we paid only two years earlier memory cart costs have followed a broadly similar trajectory while the entire industry is facing a component crisis. We believe we have been impacted more greatly than many of our peers due to the choices we've made over the last half decade. Hey, that's called investing. Yeah. It's called maybe you should have gone with different components like PlayStation did.
[00:11:02] Anyways, we are currently unable to make as many consoles as players want to buy. Oh, consoles, players want to buy them. Uh, you can't even find them on store shelves right now. Um, and we need, and that's also tough because you didn't, didn't you just announce a new console that that's going to create hype, but hopefully you can, you know, yeah, hopefully you can handle the demand. If there is one, there are none on the shelves at target Walmart.
[00:11:30] I know pulled them, you know, I, I haven't seen any, like when I've been into Best Buy, I haven't noticed any Xbox consoles in their shelves either. So shelf space is meeting what the consumer market is right now. So, well, I mean, you know, being on the shelves could mean that they were there. They're sold out. Not that they're not getting this. Oh no. You go to target.com. You can order them and they'll send them to you. They're just not putting them on the shelf.
[00:12:00] Hmm. Hmm. So, uh, number four, we expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscriptions, streaming and devices. In the process, we have found ourselves overextended as we executed on changing strategies in the landscape of more readily available content. Interesting. Interesting. Almost like we all said they shouldn't have acquired Activision.
[00:12:27] Or I think at least some of us mentioned that, like, it seems like they have really like they're purchasing in bulk or someone. I'm sure someone mentioned that, that it's like, it seems like they are buying a bit too much. Where it was a nuclear. Now it's showing. In their eyes, it was a nuclear arms race with PlayStation. Because at the time. It's when you buy out of FOMO. Yeah. When you buy and figure out of missing.
[00:12:52] And the, on the flip side to PlayStation was slow playing. Like they, they made, they acquired like what, two or three companies or, I mean, I mean, like in the larger sense, I mean, there are sister companies with that, but I mean, they were like, they, they were. They were very choosy about who they wanted to bring in. They have. Xbox just, just like who's available. In PlayStation's defense though.
[00:13:21] They, you know, they did, they have also closed down studios over the last, you know, decade. Yeah. That are, are fan favorites that everybody was up in arms about, you know, Japan studio, London, um, pixel opus, um, to name a few. So anyway, so we are fortunate stewards of industry defining franchises that, which I'm sorry. A lot of their franchises are not industry defining.
[00:13:49] Um, as of right now, because it's all copy paste anymore. Um, you know, they have enormous potential and player demand, but we have not adequately funded them to compete and win at the same time. As we saw this past weekend at showcase reliable pipeline of first and third party exclusives in the IP are critical to our success. We need to reassess the balance between these are investments priorities for the next five years. And then finally, number five, our current platform infrastructure is not built for the battle ahead.
[00:14:17] Our systems are overly complex spanning hundreds of dependencies, which hinders our ability to move fast. We become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so going forward. We'll evolve and rebuild our stack and look at capabilities across all of the Xbox and potential M and a to build us, uh,
[00:14:44] uh, when in hardware or help us when in hardware, PC, mobile, and streaming. Uh, for some of you, these realities will be surprising and even frustrating to discover. We won't succeed by hiding hard truths, nor will we succeed by doing the same thing, expecting different results. Like the everyday wins mentality for the next hundred days. We will sprint to make progress against hardware content experience services together. Xbox is one of the few places where people come not just to play, but to connect with others, create memories.
[00:15:14] With console at the center of how our showcase experiences are defined. Windows as one of the largest gaming platforms in the world and incredible games under our roof. As one of the largest publishers in the world, we have the foundation in place. Let's reset for a stronger Xbox and build the number one gaming and entertainment company. Ash and Matt.
[00:15:35] So with that being said, uh, going back to, uh, number, uh, number four, the first salvos have been shot. And it came out yesterday that there are three studios specifically that are under threat to be closed, which are Ninja Theory.
[00:16:00] Which was predominantly featured in the showcase with their new game Senua. Exactly. What I'm like, it's very surprised. What? You have double fine. I mean, they've, they've had an okay run with a few games. I mean, I can, I guess still a legacy company. I would not have gotten rid of them still. And then, and then compulsion games. What did, what did they do?
[00:16:30] They did contrast, which was the launch title on the, the PS4 way back. They did, uh, we happy few. And then they did South of midnight. Bafta winning and nominated studio. So this is, this is unfortunate. And this is tough because one.
[00:16:52] Um, that's it's unfortunate that that, that company can't stay, but I can see why they kind of decided because they had success late in the game. The other two didn't really do that. Well, South by midnight was like amazing. And South of midnight, South of midnight was, and won a lot of awards there. Yeah.
[00:17:13] Nominated the other day for another, you know, but, but just from a business standpoint, I kind of, I can see like why they would choose them, but that sucks. But let's talk, we'll talk about Activision studios that are specifically supporting call of duty. And it's a ton. Yeah.
[00:17:32] They're not getting touched, but let's look at, you know, when you, uh, Ninja theory right now, um, it's being kind of rumored that they're looking for a buyer to buy their studio up away from Xbox so they can stay open. Let's, let's look at the games that Ninja theory specifically has done over the years. So Senua, which we know was just announced. Yeah. Yeah.
[00:18:00] Which you just announced this game and then you're going to basically go close the studio. Yeah. Screw you, Microsoft. Which the other thing, what I mean, which is why I kind of think they may have already been bought out or someone has already picked them up. No, nothing yet.
[00:18:19] Nothing's announced yet, but if they're taking the chance of debuting a game and like, I mean, now, I mean, it's out there. People want it out there. I mean, obviously. So I think in time we may see that, uh, it's gonna get a release date and it's, it's going to get picked up and worked on. But, um, I mean, I agree. I agree with the timing. It's weird. It's terrible. Like I don't get that either. I think it's a 2027 release.
[00:18:50] So here's the thing is the game's done. You're going to close the studio and then you're going to basically reap all the benefits of the, the game. Is it that? Yeah. Or are, or are they parting ways and getting picked? I don't know, but that's so that's, that's weird. Anyway, so you have, you know, you had Senua Saga. Mm-hmm late to yet. Hellblade back in 2021, uh, bleeding edge, which I hadn't heard of.
[00:19:18] Um, they did a VR game, you know, Vader. Oh, yeah. Uh, they did Nicodemus demon of, uh, Vanishment. I don't remember that one. Um, hellblade Senua sacrifice. Yeah. Dext. This one hurts. This is the whole reason we exist as a podcast. Disney infinity 3.0.
[00:19:46] Um, of course they did devil may cry. Eh, it was an attempt. It wasn't, it wasn't bad. Definitive edition. They did, um, you know, Disney infinity, Marvel, Marvel superheroes, which that is where we all met. The line. The line. 2014, dude. Yeah. Dude. You want to talk about memory?
[00:20:12] Um, on memories on Facebook came up our pictures that we did with Meredith Molinari 10 years ago. Oh, wow. You know, when she was, uh, doing a break from doing all the on, on stage, you know, the little area at PlayStation boots. That's right. Um, you know, stop to talk to us, get to see us again, you know, and whatnot. So I was talking to her on, um, DM today. And I was like, Hey, look what popped up in my, you know, my messenger. Oh, that's awesome. Memories rather.
[00:20:43] So, um, you know, they had fight back, uh, DMC, devil may cry. I beat it. It was, it was good. And he fought and fought enslaved. Oh man. Wow. I remember that. And then the, the game, the game that like, Oh, I remember that game just brought PS3 on the map. Yes. That was, that game was so bad. So they've been around for a while and they've made some really good games.
[00:21:13] Right. Yeah. Yeah. Um, the cinema, um, saga is a, a more of the, like the, uh, heavenly sword kind of like, um, uh, inspiration and kind of a seat, not a sequel, but like a roundabout, like, yeah. Like inspiration. Um, God, I wish they made a sequel of it. I haven't played the hell blade series, but let's look at, so they, they look awesome.
[00:21:43] So double fine. Uh, had their new game. What was that? No, I was about to say double fine. The only way they, they can just easily be bought out if they just make brutal legends too. That's it. Right. I was just going to say that too. Like bring, bring brutal legend back, baby. You have kiln. Oh my God. They did rad. Jay lander. The man. Chalice. That was a good, that was a good one. Psycho knots. That's all you got. You know, yeah. Brutal legend.
[00:22:12] Bring it back. Stacking the cave. The cave was dope. I remember that. I remember playing that. Uh, keeper, which is the new one that came out, uh, just recently about the lighthouse. That's kind of protecting the land. Uh, full throttle. Day of the tentacle. I don't remember that. Dango costume quest one and two, which are great little RPGs. Yeah. I remember those. Oh, legend. That's it. Yeah. Brutal legend too. Bring it back. And then hack and slash.
[00:22:43] Triple a. Once upon a monster. Psycho knots. Maybe, maybe, maybe even start by making brutal legend, like a series or a started with the movie or something like it was so good. But I think when you look at even double fine, they've made a lot of really good games though. Even like, they have a legacy. Like, yeah, they have a legacy games, but again, just double fine. If you just need to get bought out again, or you just need to like, get announced for
[00:23:09] the legend to that giant and then get your let Jack black announce it. Brutal legend to people will. Oh yeah. Go, go crazy. Yeah. And then, you know, like we talked about with compulsion contrast, we happy few south of midnight. Yeah. Um, contrast was really cool. Um, you know, I've, I went back and finally finished it. Fantastic game. Um, we happy few. I haven't played that one yet.
[00:23:36] Um, but of course, um, we talked about it later, but, um, I did beat south of midnight and I, I think it is a very, very special game. Yeah. I want to play storytelling. Um, you know, the tone of it, it's, it's not afraid to dive into, you know, some of the things like, you know, being in the south and being poor and, you know, just the mythologies on their beliefs.
[00:24:04] It plays a lot on the, that, that like a Southern Lord too, which, uh, along with the animation just makes it so much more cooler. And yeah, it was absolutely a special game. Like I can't recommend the game enough. I've, you know, I'm gonna start working on an article for a website about it. But so you look at these three studios, which is kind of funny as somebody on threads posted
[00:24:30] like a joke, but it's one of those, like a sports trade that, Hey, we'll give you, you know, the PlayStation goes to Xbox and says, Hey, we'll take Ninja Theory double finance out the midnight and we'll give you Bungie. Oh. And to which I reply, I reply his baby. Then we'll get a good halo. Nice. Because let's, let's be honest. Infinite was not, was not successful.
[00:25:00] It was, there has not been a good halo game since Bungie left with reach. Nope. Halo four wasn't great. Halo five wasn't great. And then infinite was horrible to start with. And they had to delay it to give it more time to go back and fix animations and everything. Um, now granted we're getting, you know, the master chief, you know, the, the halo campaign evolved, right.
[00:25:30] Uh, here next month and, and whatnot. And I mean, that's all you had to do is go back and remaster that. You know, it wasn't that hard. It's been remastered before, but you know what? That's not a bad deal. I would absolutely take Ninja Theory double fine and, and, uh, compulsion games in patients in PlayStation studios in place of Bungie. Okay. I mean, I mean, when you look at it, right.
[00:25:58] Is we're not getting destiny three. Marathon is in a collapse terrible. Yeah. Like what else is Bungie got anymore? You know, like ever I hate to say this. I get their decision to leave Xbox because they wanted to work on more than halo, but yes, they built an amazing community with destiny that we've all been a part of since, since it debuted at E3.
[00:26:28] But that being said, it's been really, really bumpy. Yeah. And Theo, I would say is what, what's the one expansion that I think being you play it more than anybody, what was that last good expansion for destiny to less good one? Yeah.
[00:26:52] I still say that my favorite one is forsaken when that's was a long time ago. That was definitely the best expansion. Exactly. I mean, final shape was pretty good just because they brought back Kate six or a little bit. I mean, and final shape definitely did make prismatic.
[00:27:23] So I'd say final shape because it definitely increased your build options. Uh, so that way you can kind of play around with stuff. So that was what final shape. That's the last year. That was the previous expansion. Yeah. So most recent expansion. Now let's, now let's look at this, right? We talked about these three studios and the games they've made. So let's look at Activision specifically the studios that helped make call of duty.
[00:27:53] High moon, Trey arc, digital legends, sledgehammer, Raven, infinity ward, B knocks, demon wear. One, two, three, four, five, six, seven. You have eight studios that all support just call of duty. And that doesn't include those over at blizzard that are helping out as well.
[00:28:18] So if you include blizzard, that's nine studios underneath Activision blizzard that are helping make call of duty. Well, it sucks about this is that they, they have the money to back it up, which is why they're all still around. It's they have their fan base. It's, it's sustainable. It's a yearly thing. It sucks. Like I totally get what you're, what you're aiming at.
[00:28:45] Like get rid of a couple of these and keep the other ones maybe. But if you want new IP in the pipeline, don't close your studios that want to make. I totally agree. But unfortunately, like from reading, reading the terrain, it's because they may, they have the money to back it up and they, they all can stay. It's not even that they need to justify a return on investment for that buying Activision is what I think it is.
[00:29:11] But I think in the longterm, that's probably going to come as long as they have their, their dedicated fan base. I mean, you can only, which, I mean, which still sucks. It's a long, I know dude. And, but say like people still keep buying mad and they keep buying, you know, FIFA every year. It's way it became one of those games in the, the shooting, you know, in the first person shooting shooter genre.
[00:29:40] It that's the tippy top. Just like Fortnite is like the battle royale. That's the tippy top. Like nothing's a few things have come close to dethrone it maybe for, for a little bit, but it's always been up there. Like consistently back on number one. It, it sucks dude. And in regards to call of duty, because I don't know, I think the online presence is incredibly toxic.
[00:30:08] And I think as much as I love the modern warfare franchise, um, the stories are great, but like, I'm not going to pay full price. Cause I'm not paying full price for, uh, an eight hour, uh, story mode that I'm going to wait till it's like discounted. But I think we've talked about this. People play online. Theo, is it Ravensoft? The one that does all the, the ones that are the least rated.
[00:30:36] I want to say black ops. Isn't black ops. Like that's the, is the newest into the mix. Um, three are primarily did black ops. Uh, infinity or did modern warfare. Did world, uh, no, um, yeah. Modern warfare and, uh, sledgehammer did advanced warfare. Okay. Yeah. Advanced wasn't great. Yeah.
[00:31:04] So I mean, at that point, you know, honestly you could fold up Raven or sledgehammer, you know, which, Oh, absolutely. But you know, fold one of them. Why wouldn't they have the money and they can do it and they can spread out the, the work and then keep the other, because if they're going to, if they're saying, Hey, we want
[00:31:23] to have these games in the pipe, you know, that at the same time we saw that, you know, they, they want a reliable, uh, pipeline of first and third party exclusives in new IP. Then don't close three studios. That can make new IP just so you can make call of duty. Or that's regularly making new IP. I mean, uh, who, who's the company that's making that made South of midnight.
[00:31:53] The, those are, those are the three games. Yeah. Compulsion. All three of those games were completely different and, and they were, they were like imaginative and they looked great, but Oh no. Every single one of them got nominated for BAFTAs. Every single one. But it's tough. I kind of understand. They got to keep their cash cow. That's that is the cash cow for them. But yeah, it sucks.
[00:32:23] Do you really need nine studios to help make one game? One game. Yeah. Well, so I saw a video of like them breaking it down. So it's also like all the skins that they, and collabs that they regularly push out all the, um, updated maps or the rules or like zombie modes, like micro transactions. Yeah. All of that. Yes. You do need nine studios in order to do that many micro transactions. Yeah.
[00:32:50] Especially for how quickly they get that crap out, dude. It it's, it's criminal, but, and it sucks. Cause yeah, those three studios they're losing. I mean, let's, let's be honest, right? If you go on Activision's website, you do their games. Call of duty. Call of duty. Oh man. I love the Tony Hawk. Call of duty. Call of duty. Call of duty. Call of duty. One more Tony Hawk. One more. That's it. That's it. Yeah.
[00:33:19] You know, even if you look at this, okay. Crash Team Rumble. Yeah. But they, they acquired those. They just acquired those. They acquired those for, you know, of the 12 of the 12 games. Right. Call of duty. Call of duty. Call of duty. Call of duty. Like Vanguard war zone. Cold War. So much mobile. Or four different. Modern warfare. Oh, they're responsible for second. Everything else is a call of duty. Yeah. Yeah. I don't know which studio did.
[00:33:49] Uh, Sekiro, but, uh, no, they just published it. Uh, from. Oh, they just published. Okay. So. Cause I was like, I don't remember. They don't have quality. They have quantity. And Spyro was for Bob. That guy brought in, you know, they bought that. That was, but yeah, look at this. Look at how much call of duty.
[00:34:16] Like, and then you go back to the older stuff and then they finally get out of it. But like, seriously, like you don't need, I hate to say this. You don't need nine studios, including Blizzard to be making one game. You don't. And. Yeah, it sucks, man. I think part of their problem is, is that, you know what? Game pass. Is the problem is part of the problem.
[00:34:42] Like you're, if you're going to put all these first party titles onto your game pass, right? I'm paying 15 bucks a month. Ish. And I get access to all these games. Why would I go spend $70 on a game? You know? Yeah. Yeah.
[00:35:00] But I think the bigger problem is like, and I think, you know, Greg Miller brought this up is it's like at this point, you have to forego the console business and go put your games on everything to make money. You know, you become a publisher. Forget the hardware side, just go publisher. Yeah. Yeah. Which is something we've been talking about for a while now.
[00:35:25] Like, which we originally thought that was their trajectory, which that they were, we thought they were aiming towards more being a publisher since they were kind of then state since they did kind of bow out of the console wars. And now they're kind of pivoting, but I, I want to, I want to see go. You said pivot from friends.
[00:35:56] Go for it. Yeah. Yeah. I mean, you just need to get away. Like as, as soon as one of the call of duties is terrible, then as GG, then you. It hasn't stopped them. There has been. Yes. That is absolutely. Yeah. Advanced Warfare. But when there's a bad one, they followed up another one, like right after.
[00:36:23] So like the, the, the, the black ops four even you lose the taste, but, but that's also the problem. But that's also the bigger problem though, which is why I'm going back to like, they have that enough dedicated fan base towards like we, they have black ops players. They just have modern warfare players. They also just have like the cold war Vanguard, whatever, like that's the problem. They have that big a fan base.
[00:36:55] Yeah. Black ops three is considered the highest selling individual entry at 43 million copies. And I remember we contributed to that. Like two more. Yeah. I remember us contributing to that though. We did play three for a while. Oh yeah, definitely. But, uh, I mean, like I said, I'm definitely going to buy the new, uh, uh, uh, modern warfare four. We had the mannequin arm. So that's why, that's why we remember. Yeah, that's right.
[00:37:22] I hate this stupid game, but, uh, I'm definitely going to play modern warfare four, but I'm going to get it when it's discounted or it's like, yeah, on discount, whatever. Cause I'm not, I'm not one of those. I mean, so here's my thing is like, because we, we all used to play, you know, on, uh, what was the last one? We played was modern warfare, modern warfare. Right. And we bought three. Yeah.
[00:37:51] So we, this is the one we played consistently, right? We did. Oh, and modern warfare. I think it was modern warfare. And then we went to black, black ops two or three. We did pick up two, but the problem, I think after modern warfare is they started putting everything behind paywalls. So if you wanted to get access to the guns and everything, you had to basically pay for the season passes and everything like that. There was no longer, uh, grinding it in order to get correct. Right.
[00:38:19] And for me is like, why am I spending $67 on a game? Then I have to turn around and pay for the season pass just so I can be able to play it. And it doesn't matter that servers for cross play, which, and it also doesn't matter that like, Oh, what in time, like you can spread out like what you're paying. Yeah. No, that's the whole problem in time. How much did I spend on these skins and everything that accumulates up to like even more than what we pay for the game?
[00:38:49] That's ridiculous. I mean, I know I'm, I'm beating a dead, dead horse here. Like this, obviously this is an old age old argument, but just to reiterate, reiterate the ridiculousness of nine studios, which I agree. It's just, it's crazy, but it's their cash cow. It just sucks. It just really sucks. I mean, to a certain extent, you gotta still keep in mind, you have nine studios, but not necessarily nine studios all at once.
[00:39:19] Right. Right. But in the bigger picture, Sledgehammer and Raven never worked at this on the same game. Right. No, but in the bigger picture, hopefully, hopefully these three companies do, but I mean, any of the big ones, I don't know what they do. The big ones that like full on made the game. They didn't collaborate. They made, they did their own version. Mm-hmm.
[00:39:43] But I think for me is like, when you look at the rotation now, it's just pretty much modern warfare and black ops. Right. So successful game word. Which is. Yeah. So why keep Raven or Sledgehammer? Like cut. Who says they are? Do some cuts there. Oh, right now they're not, Call of Duty's not getting touched. Mm-hmm. From every, everything that's been breaking so far.
[00:40:08] It has been Ninja Theory, Double Finance, Out the Midnight that are all for closure and nothing being really laid off out of anything. No, I'm saying who says Raven Eve is, is even working on anything with relations to Call of Duty right now? They are in a support. They are in a support. Just because they have history. I have a feeling they're only listed there because they have history of making and producing the game. I think Raven is doing anything for Call of Duty. Hmm.
[00:40:35] Well, hopefully in the bigger picture of things, these three, these three studios do get picked up. Especially since their take on Black Ops sucked. They act as, okay, so they cover the war zone side of things. Okay. So they're online. They, they are consistently working on the online side. Yeah. And they support, and they support Treyarch and Infinity Ward. Okay. So let's see what is their support. They're not even producing anything really. Yeah. Yeah.
[00:41:05] Uh, damn. But that's also like, that's understandable how big they are. You know, they have one sister company. That's yeah. You just monitor the servers. You make sure they are good. That's crazy. They, okay. So the last time Sledgehammer did anything was 2001 for Vanguard. Vanguard. And they are regularly co-developed. And advanced warfare.
[00:41:35] So basically. Shame on them. Just like Raven. And this goes back to my point. They're just on a Black Ops and an Infinity Ward or Black Ops and a. Right. Because they brought shame to the studio. Shame on them. So Raven and Sledgehammer are just support studios. So at that point, I go back to my argument is why can't you shrink down their size of those studios and keep Ninja Theory double finance out of midnight. Or rather compulsion games. Yeah. Yeah.
[00:42:29] But. They should swoop in and I would say get all three of them. And say, go work on new IP. Yeah. That'd be awesome. Yeah. Just hopefully all three get. Hopefully all three get picked up. Yeah. Live service is over played. Can continue on. Yeah. Yeah. I did not know this. South of midnight got put out on the switch. Nintendo.
[00:42:58] Oh, sweet. And I bet shit switch to. Yep. And it is. And that game is totally. It is totally worth 40 bucks. Yeah. Definitely want to check it out and. Yeah. Try it. So. And it's like you said it's, it's only digital for PlayStation, correct? I didn't. I haven't seen that. It's also only digital for Nintendo. Yeah.
[00:43:28] It's only digital. Oh, okay. Yeah. Yeah. So. Gotcha. There is physical. I think it's only digital period. Mm-hmm. Yeah. I think they did physical for Xbox, but that's because it's a first party title, but that being said. It didn't have that on that site. It didn't even have Xbox listed at all. Well, I guess it said Microsoft store. Yeah. Microsoft store. But. I think that still counts as PC.
[00:43:58] Awesome. Yeah. It doesn't look like they did physical copies. I thought they did later on for Xbox, but. Yeah, maybe it is. They did for Xbox specifically, but PlayStation and. Yeah, I don't think they did physical. Yeah. Yeah. So. Anyways, so I think overall, I think it, I think Microsoft really to really course correct.
[00:44:26] I think they just need to say screw it and go to being a publisher. I get it. You've got hardware in the pipeline because you have contracts with Intel and everything, but at the same time, like you need to be making money. Um, at this point, I mean, Xbox does not have enough goodwill built up in, in the environment to where. You're going to be able to sell Xboxes.
[00:44:55] Like right now, like. Agreed. What? I'm going to go buy an Xbox and play Call of Duty. No, I'm not. I'm going to buy it on my PlayStation if I'm going to play Call of Duty, you know? Um, so I don't want to see Double Fine and Compulsion and Ninja Theory close up shop because I mean, when you look at Ninja Theory, right there, Pafta nominated two for Senua with Hellblade and stuff.
[00:45:23] So like these are award winning studios and award nominated studios, but you've got nine dedicated to Call of Duty to some skins. Oh, whoop-dee-doo. It sucks, man, but it's their cat. It makes money. No, yeah, it makes money. That's what sometimes they don't see up top, you know? Yeah.
[00:45:49] You go so high that you only look at the paper numbers. You don't, you don't see potential in, in like originality or in the, you know, even if you get some rewards, like, yeah, I just don't see how you don't pay attention to like, oh, but that game won. This year's like, won like this many awards this year. Like they, they have buzz. Why are you getting rid of them now? So like now we can capitalize, but I don't get it either.
[00:46:16] So I just Googled how much did South of Midnight make, right? So it generated anywhere between two and 4.1 million in direct base game revenue. However, the game cost an estimated $100 million to produce and market. The problem was, is that it launched day one on game pass. So everybody was playing it on game pass and not buying copies.
[00:46:44] And I think that's a bigger problem with their, you're going to put these day one. And this is why I applaud PlayStation for not doing this is they don't put their titles onto the PlayStation premium for at least six months. Right? Yeah, that's better. You know, so you have people going out and buying the game. I'm not waiting forever for it to show up on premium. If I want to play. So those first.
[00:47:14] Yeah. So I'm guessing those first months that it was out, it was, it was actually hurting the game because it was only for Xbox for a while. Correct. And then finally it was out for, and I think this was a, you know, and I agree with Jason on this. Sometimes you just, you have these executives that looking on paper, which in that regard, I'm going to be like, dude, you lost me $90 million. Yep. You only look at the pen and paper. You only look at the numbers, the ups and downs.
[00:47:41] You really don't look at the ground cause or what's going on around. It's very, it's very common with the, with big companies. I mean, I, I, as, like I said, as much as we want double fine to make another brutal legend and every single fan that's ever played brutal legend wants that to happen because it was such a great game. Oh my God. It was so good. It was hilarious. It was fun.
[00:48:09] You know, so many rock and roll legends. It was awesome. And then again, it took how many years for bloodborne to even be considered to be remastered or remade after this whole age of remake and remaster. Yep. You know, because bloodborne did not sell well, but again, the fans, the demand was, was great. Yeah. Yeah.
[00:48:34] What have, what have, what have we learned from Baldur's Gate from final film? Final Fantasy from, uh, no man's sky from those three, three games alone. Yeah. What have we learned is that you can turn the game one 80.
[00:48:55] You can go from the brink of bankruptcy to a major title just by listening to the players, listening to the feedback. Yep. Final Fantasy every like few months has the fan letter. Uh, no man's sky has nonstop.
[00:49:13] I think Jay to your point, no man's sky is the biggest example out of all of that because when it, that game launched, it launched in a very bad position and you only had like worse. It was at most 12 people working on the game and they've turned that around so much. Yep. That it's now full one. That is game. So it is, it is, it, it, it went from the ground floor and that's what the big, that's what executives never see.
[00:49:43] They just see the, the three month wow factor. Um, you know, do we sell enough? No chocolate has lost who we're going to fire now. You know, that's all they don't, they don't look into the longterm. Yeah. And that's the problem. That's the problem that Xbox has now that we've seen from their original, let's not make any exclusives for so many years. Cause we want everyone to play the same games.
[00:50:13] Well that bit them in the ass. And now they're saying, Oh, now we need exclusives, but now we're killing off so many studios for, for what? So I can just have call of duty 17, get out of here. Like it's, I, I, I've, I, I, it's not that I'm not an FPS fan. Yes. I don't play FPS that much, but call of duty. You can only, you know, you can only copy paste so many times.
[00:50:43] That's that's, that's true. Like at some point it's going to be, Oh, you're just buying. You're just buying it. Like Assassin's Creed. It was that way for a little bit, but then they added discovery mode where they can, they go to the actual like museums and get you. You can feel like you're at a, a game museum, you know, without having to be at that spot. Yep.
[00:51:10] You go to actual ancient Greece, you go to actual ancient Egypt. And then you see, Oh, this is what we configure. And you have the curator athletes like the actual curators talk about it and just say, Hey, you know what? Like we, this is found and blah, blah, blah. We have reason to believe that this is how the people were actually doing it. And then they created a game version of them doing it, you know?
[00:51:39] So, I mean, it's, there's reasons that people still buy games, but call of duty shoot, click, shoot, click different, different map, different map. Shoot, click. Like, I mean, I don't see how that's going to be the cash cow moving forward. You know, a lot of us are growing up. Children are getting more and more. Uh, they need to have certain.
[00:52:09] Like, what is it? Like, you know, the stimulus. Yeah. Stimuli different stimuli. You know, you can only get so much from FPS anymore because they're going to learn that it's the same thing over and over. Unless they try to be like a professional gamer, which, you know, props to them. But I agree. I think unless the, and I don't, unless the actual like genre takes a change, like if it gets more serious into VR, um, I agree.
[00:52:38] I think it's going to plateau and it's going to get tired out. Um, because more and I see more and more like younger generations getting into RPG, like RPGs are making a comeback. Uh, I would say even like JRPGs, like kids are expanding to very different types of games.
[00:52:59] Like, like even a lot of like the little mobile games or the downloadable games that you guys get into that, like they're popular for a reason. Like a lot of people have been just trying something different because they, I think they're getting tired of, of what's coming out every year. Like the repetitiveness of like the call of duty and like maybe even the Madden and like some of the sports, but that's a dedicated fan base. And that's tactical as well.
[00:53:28] Like that's, that is different. But when it comes to the, yeah, the first person, you know, you can only create so many characters and, and remap so many maps, unless you start getting like more original content for it. But because it's been out for so long, I agree. It's, it's going to get tiresome. It's called duties. It's going to be the next Marvel. That's what it is. Okay. That's below the, that's a little below the belt. Okay. Come on.
[00:53:59] All right. Like, okay. Give me a break. They had 10 great years. The, the, the, the, the secondary, you know, wave of movie. Okay. It was a little rough, but that was below the belt. Okay. They're not calling duty. Your duty. So that being said, Jason, what you've been watching them playing? Uh, preschool kindergarten. I know. Right.
[00:54:29] Recess fight that I've ever heard. I'm just waiting for it. I know you are, but what am I? I don't know. I remember you. You're a glue. Whatever you say. You don't stop. It sticks to you. It sticks to you. It sticks to you. Um, I have been, uh, I, I just been on, honestly, just been playing nine souls when I can, uh, you know, my work sleep schedule is very limited in between. Um, about two thirds away done.
[00:54:58] So, and I'm kind of excited about that. Still having a good time with it. Um, well, watching, I'm actually watching all of the live action Rurouni Kenshin movies, uh, since it's all on Netflix. Rurouni Kenshin. Yeah. So like way back 2012, 2012, 2014, and then all the way to 2021, uh, they actually made a
[00:55:26] live action Rurouni Kenshin, uh, like a early nineties anime, uh, about the sword fighter. Um, so I'm watching those, uh, live action movies right now. I've been really entertained. They have a solid 90% of the characters, like really like on point with them, like the live action to anime characters.
[00:55:53] Uh, a couple of them, I'm just not a fan of, but it's okay. But you know, it goes through this somewhat quickly and enjoying it. Been watching it. So you're the last movie or the third movie, the third of five. So nice. They're all like two hours long, two and a half hours. I only got three that came up origins to in the beginning.
[00:56:18] So there's origins, uh, Rurouni Kenshin origins, Rurouni Kenshin two, three, three, and then, um, the beginning. And there's one in the last. Okay. Yeah. Yeah. So there's five of them all together. Uh, cause it's kind of, it's kind of like the, the old anime where it's the full arc. One, two, three, three.
[00:56:46] And then, um, it goes back to the, how does he become legendary swordsman? And how does he, you know, go about the end of the end of it? So. Hmm. Cool. Very cool. Jerry. Yeah. Uh, let's see. Oh, I think I told you last time I was, um, in the process of beating 007. I beat it. I, I beat a game again.
[00:57:15] Hey, Jerry, Jerry, you know what? You can calm down, bro. Yeah. No, like we have a, I beat a game. You have a, we, we, we, we, we. Yeah. I mean. I do. Of beating games, which I did. I'm not finishing games. It's not that, it's not that you don't beat games. We know that you beat games. It's just you. Well, I finished the game. That means I finished the game. Yeah. I finished games. There's one, one instance, one instance where, you know, you're at the very end and you just refused. It just took me a while. It just took me a while. You just refused.
[00:57:46] Literally at the end. It just took me a while. It's many times literally at the end. Yeah. It just took me a while. That's all. But I finished another game and I'm about to, I'm on my way to finish another game that I, I did previously start, but I got, uh, um, distracted. Uh, so I'm playing ghost wire Tokyo right now. That's going to be my game until, uh, black flag resynced. Cause that, when that comes out, that's definitely going to take, uh, most of my time. Yeah.
[00:58:14] And, uh, yeah, yeah, yeah. And it's going to hold you over until right, right, right. Um, let's see. And what have I been watching? I've kind of been rewatching. I just started, uh, where I left off in Sopranos. I've been kind of off and on with that. And, uh, because of the double seven game, I got into kind of a Daniel Craig kick. So I watched all his movies. Nice. All his, uh, 007. Yeah. They were so good.
[00:58:44] Yeah. So yeah. Just the 007 or did you watch other ones? Like, um, I did watch a couple of the, uh, the onion, uh, onion. Yeah. Yeah. Yeah. Or whatever. Knives out. I definitely watched knives out and, and, uh, the knives out the onion. Yeah. I watched those two. I guess the onion one was just a little too dumb for my point. Yeah. It's a little, yeah. I like the other one. The second one, the, the dead man walks or something like that.
[00:59:14] Oh yeah. I got halfway through it. I didn't finish it. That was a good one. I think, I think my favorite is still knives out. Same. Yeah. That was my favorite one, but yeah. And that's, uh, that's been about it. Theo, what about you? Uh, I haven't really been playing anything lately. Uh, and trying to get organized, try to work some things out personally and mentally.
[00:59:41] Um, I did load up, uh, destiny after the June update. Uh, I loaded it up Sunday, um, instantly overwhelmed. So I did not get very far. Uh, I'll probably give it another shot this week, but. Um, yeah, very, very overwhelmed with the amount of stuff going on with Monument of Monument of Triumph. Uh, but, uh, we'll see.
[01:00:09] I mean, uh, videos that I've seen online are praising it pretty well for the change. I mean, granted it's nothing else is going to change. So, I mean, I guess we'll see. Just throwing it out there. Uh, Matt and I did try out, uh, division two. Um, and it's on, uh, on PlayStation store. It's going for a seven bucks right now. Hmm. I think I still have my physical copy. Oh, dope. I think I traded.
[01:00:38] I think I traded mine in. That's why I think that's why I could traded it. Not due to a lack of trade. Not worth it. Not worth trading. I mean, they still update it, man. Like I still. There are a lot of updates. New expansion came out the other day and I bought that. I bought that today. Um, yeah. Uh, Matt, what you've been playing.
[01:01:02] I think a bit since I am now officially will be off until August if I want it. Um, so full paid, um, certain extent. Yeah. So, um, been doing some reading, so I'm still working through dungeon caller, uh, Carl, almost done with Batman 89, um, gaming or movie wise.
[01:01:30] Um, went through all of the, uh, Gerard Butler, the Olympus has fallen movies. So Olympus, you know, London angel. Um, and then iTunes had all the transporters on sale for like five bucks a piece. So watch transporter one and two. Awesome. They get as ridiculous as fast and furious. Yeah, but they're so fun.
[01:02:00] I mean, that's why he joined the, that he joined that franchise. Yeah. And here's the thing is though, is they're fine. I actually Googled like does Jason Statham actually do his own stunts and everything. Dude. The boys got some martial arts background, like, oh yeah, seriously legit. Like he said, dude, he's had some legit like driving training, not just for the movies, but like, oh yeah, the, the dudes like came and crazy thing. Cause I've been following him since, um, Guy Ritchie.
[01:02:30] So since snatched in, uh, lock stock and smoke and barrels. Right. Where, I mean, uh, for at first glance, the first thing I would have said, like, okay, I can see he's probably, he probably started off boxing. Like he already had that built, but then further on learning about him, like he got into doing the stunts and like the driving. He was a swimmer to start with for England. Um, so anyway, so watch those. What?
[01:02:59] Oh, dope. He's the transporter. Cyberpunk pops. I like them. I figured Jerry would appreciate those. Those are awesome. Um, game wise. And Lucy. Oh, those are cool. Game wise. Um, I have not played, uh, Sons of Sparta. Um, as much as I was enjoying the game, it was starting to kind of get a little longer. There's the side scroller version, right? Yeah. Like the Metroidvania style.
[01:03:28] Um, it was just honestly a lot of purposeful back and forth that it didn't really need as I started getting on in the story. Um, whereas at least Metroid, you do the back and forth predominantly just to get your items, right? Your extra items and stuff like this is the story. There's a purpose. It wants you to go all the way back here, then go all the way back here, then go back up here. Like, so, um, but I, like I said, I finished South of Midnight.
[01:03:56] I am actually going back through and working on the platinum for it. Um, it is one of those, I think like it is truly a special game and I want the platinum for it. Um, I picked up, uh, Plucky Squire. Hmm. Um, it was on sale for eight bucks. Um, so it was one of those ones on a direct while back. We saw it was the one where, you know, he starts off in the book and then he can go out to the, like, kind of like the 3d in the real world. Right. It's fun.
[01:04:24] It's fun, but I think it's more for the kids. Okay. I feel like some of the, uh, the jokes in it is, is adults. Like, like it has, it'll hit the adult audience to certain extents, but I mean like mechanic wise and everything it's, you know, the kids are chomped out of the bed. Um, you know, my oldest is already playing through it on, on the portal. Um, they use the more, the portal more than I do now at this point. Um, awesome.
[01:04:54] Are you surprised by that? No, it's entertaining. Um, so I've got that. Um, I went back to crisis core. I've only got two chapters left. Oh, nice. Uh, nice. I just finished off the chapter eight, which was a mountain evil. Hi, I'm or mountain evil where, um, you know, Sephiroth goes to get.
[01:05:22] Mother and the whole Zach and cloud. How cloud becomes soldier. Um, just finished that part. So, um, it's real interesting from that point of view, because you really don't see it in the game all that much to that extent. So I'm glad I'm going through crisis core and it's, it's going to make me sad. For the third one, when we don't hear Tyler Hawkland as Sephiroth. Yeah.
[01:05:52] Yeah. That was a, yeah, that was a big, uh, cast change. Uh, Travis Wilhelm is, is taking the mantle. Um, but yeah, yeah, he's going to be missed. And I started a replay of FF 16. Nice. Because I never, I never, no, it's the, that's 15. Yeah. That's 15. 16 is medieval. Right. Right.
[01:06:20] Uh, it's essentially, it's a sequel to, it's a sequel to tactics. Cause it takes place in even, uh, 600 years in the future. Something like that. Um, Oh, gnarly. So yeah. Kind of what I've been playing. Um, and of course we fired up division today and God, it felt like home again. It was fun. That was a lot, a lot of fun. Um, it was nice to get a little, little tactical and like, yeah, it was fun. God, we were being competitive.
[01:06:49] It was like Legolas and Gimli and Gimli, you know, who is dishing more damage, but like That was my tail. Dude. No joke. I straight up headshot somebody and it left them with a sliver of health. Guess who went and got the kill. There you go. Yup. So whoever finishes, that's what counts. Exactly. So anyways.
[01:07:19] So, you know, for all our listeners and stuff that leave comments, you know, when we get this episode posted this weekend, um, definitely want to see what your guys takes on the whole shenanigans of Xbox. Um, first time listening to us, watching us. Hey, thank you for giving us a chance. If you like, sure. Drop us a follow head on over to crashing game night.com. Uh, follow us on the platform of your choice. See our past guests. Um, I am already working on getting the Lee Wald's back on now that we have season
[01:07:47] two of X-Men 97 getting ready to drop. Already dropped that little thing saying, Hey, we need you back on the podcast. And they are almost two years since we've seen them. Yeah. Yep. So, um, I'm going to get them back on starting to reach out to some other guests and I'm feeling better. Um, but just with everything going on the world, please be excellent to each other. That's right. Everybody. We want to send you out, uh, send you out with the same message here.
[01:08:15] Um, you know, it's getting crazier and crazier out there. And, uh, you know, we just need to kind of slow down, uh, you know, keep our minds open, practice a little patience. Let's all try to just do and be a little better out there and just, uh, uh, take the opportunity to help anyone out if need be, uh, and be safe out there guys. Thank you guys so much.
[01:08:41] Uh, J rock J bone, but that wise, that wise beard, sir. Yes. Give us your, give us your tutelage. Uh, well, you know, it is, uh, the middle of June. So congratulations to all of you children out there that are listening. They're half kids. All your kids are in officially in summer vacation. So, you know, hopefully. Yeah.
[01:09:10] Hopefully you'll get some sanity. Plan some good trips, plan, plan, plan some time for the family. Um, you know, there's a lot of things. I know you was two weeks away from me. Hey, you know, I just gotta, I literally just have to survive a week and a half and we're solid. Send them out. I mean, that, um, I don't know about you, but at least for me, that's tall order. Yeah. We can have it's rough. Yeah. That's rough, dude.
[01:09:40] Um, other than that, you know, like have some fun with the kids. The kids are out in school or out of school. So they have three months to teachers out there. Enjoy your summer break as well. You know, you're in nine months of the year, get three months off. You enjoy. Um, but that's all I got, you know, we're, uh, officially summertime deal. My man, my man deal. I know. We missed you. Like you do. I know they, they can't send it.
[01:10:08] You can't be sent out like you, man. It's still gotta just remember to record it. That way you can just play it as. I know. Yeah. Just be like, you know, Jason shoe. No one, no one. I got this. Blank. Well, all right, y'all. Thank you for watching. Thanks for listening until next time. TTFN. That's a, but now good night, everybody. Blank.
[01:10:38] Blank. Blank.





